gossamersolid 155 Posted August 29, 2010 (edited) It's almost done now Edited August 30, 2010 by GossamerS Share this post Link to post Share on other sites
gossamersolid 155 Posted August 30, 2010 Test version is on the official server: Official Server Come by and test Takistan 2.07, Finalized version will appear tommorow! Share this post Link to post Share on other sites
l mandrake 9 Posted August 30, 2010 sweet, will try to hop on later today - thanks man :) Share this post Link to post Share on other sites
gossamersolid 155 Posted August 31, 2010 Version 2.07 official out: Download - http://thegamewardens.com/index.php?action=downloads;sa=downfile&id=84 Gossamer's Warfare - 2.07 (Released 2010-08-31) =============================================== - 0000252: [Feature] Add TOR-M1 and HAWK Missile Systems (GossamerSolid) - resolved. - 0000251: [balance] Increase countermeasure difficulty (GossamerSolid) - resolved. - 0000250: [bug] AC-130 should be able to be rearmed (GossamerSolid) - resolved. - 0000247: [bug] SCUD Nuke destroys Depots (GossamerSolid) - resolved. - 0000216: [Other] Units build out of factory always facing north (GossamerSolid) - resolved. - 0000234: [Other] "Reveal" newly built vehicles to the player to avoid "dancing" around it to get in (GossamerSolid) - resolved. - 0000241: [Other] Remove OA Countermeasures from Air Units (GossamerSolid) - resolved. - 0000236: [bug] Mi-171SH (Rockets) lacks attach and eject functions (GossamerSolid) - resolved. - 0000238: [bug] UN Forces text warnings do not appear (GossamerSolid) - resolved. - 0000239: [Feature] Include Mando ATGM fixes (Xenomorph) - resolved. - 0000242: [Feature] Add British Armed Forces DLC included with Patch 1.54 in (GossamerSolid) - resolved. - 0000243: [Feature] Add Mando HUD to new BAF vehicles. (Xenomorph) - resolved. - 0000244: [Feature] Replace On-Map Artillery System with Built-In System included in 1.54 (GossamerSolid) - resolved. - 0000245: [Feature] Add BAF Player slots to Bluefor (GossamerSolid) - resolved. - 0000246: [Feature] Update Mando Missile Mod to newest version (Xenomorph) - resolved. - 0000240: [Feature] SCUD missile launchers for Opfor (Xenomorph) - resolved. - 0000237: [GUI] Mi-171 Series should have towing HUD (Xenomorph) - resolved. [17 issues] Share this post Link to post Share on other sites
gossamersolid 155 Posted August 31, 2010 (edited) REMINDER: YOU NEED BOTH ARMA 2 AND OPERATION ARROWHEAD! I've had several complaints that the mission is broken because you cannot see depots/camps, it's not broken, you are missing ArmA 2 content! Edited September 1, 2010 by GossamerS Share this post Link to post Share on other sites
gossamersolid 155 Posted September 6, 2010 2.08 is nearing a finish, but the remaining few things are taking quite a long time due to the design required. Here's a quick image of a semi-final class menu: Each of the class pictures are clickable buttons that will bring you to class specific features: Team Leaders * Calling in various Paratrooper drops * Calling in a small tactical mortar strike Medics * Building a spawnpoint medic tent * Calling in a paradropped ambulance Engineers * Access to an engineer construction menu And a few more things that I won't mention at this point. Bear with me for the final time before 2.08 comes out, I know some of you are anxious, but this cannot be rushed! Share this post Link to post Share on other sites
gossamersolid 155 Posted September 15, 2010 Version 2.08 is now officially out and it's a big one. There's a few things I have to mention first because this version has changed a lot from the previous versions. - Players now have Military Ranks (Lieutenant, Captain, Major and Colonel) - Players upgrade their rank with cash in the new "Class Menu" - Each class (Team Leader, Medic and Engineer) now have specific extra abilities (see the "Class Menu") - Those abilities will be modified by military rank of the unit - Squad Sizes and Award Bounties (for killing units) are modified by military rank of unit - Ranks are bound to the CHARACTER SLOT - The old tactical assets menu is only accessible by the Commander - Commander Assets use Supplies rather than cash - There are much less towns now for better performance/More PvP - UNO Troops are temp disabled till they can be optimized/improved NOTE: I didn't update Chernarus to 2.08 because I feel that the state of the Chernarus version is not up to par, so I will take some time to get it into a better position before updating it. Download: http://thegamewardens.com/index.php?action=downloads;sa=downfile&id=86 Here's the changelog from the Pre-Release version and this version (both are relevent to 2.08): Gossamer's Warfare - 2.08 (Released 2010-09-14) =============================================== - 0000193: [bug] GW HUD: Player status will disappear on occassion (GossamerSolid) - resolved. - 0000296: [bug] Paratroopers do not have squad numbers on the map (GossamerSolid) - resolved. - 0000297: [balance] Squad sizes should be uneven numbers (GossamerSolid) - resolved. - 0000299: [bug] Player rank is not sticking to the slot properly (GossamerSolid) - resolved. - 0000300: [Other] Put camps to old model (GossamerSolid) - resolved. [5 issues] Gossamer's Warfare - 2.08 Pre-Release (Released 2010-09-13) =========================================================== - 0000265: [bug] Sometimes on unit build, some crew members get killed (GossamerSolid) - resolved. - 0000253: [Feature] Ranking System (GossamerSolid) - resolved. - 0000270: [Feature] Bounty Rewards Constant depends on Player Rank (GossamerSolid) - resolved. - 0000271: [Feature] Squad Sizes now depend on player rank rather than upgrade (GossamerSolid) - resolved. - 0000254: [Feature] Expand on Skill Sets (GossamerSolid) - resolved. - 0000255: [balance] Change playable slots to 4 slots per class on each team (GossamerSolid) - resolved. - 0000256: [balance] Lower the amount of towns on the maps (GossamerSolid) - resolved. - 0000257: [balance] Tactical Assets will be solely used by the commander (GossamerSolid) - resolved. - 0000258: [balance] Further Tweak Countermeasure Difficulty (GossamerSolid) - resolved. - 0000259: [Other] Add in Check to Ensure players are running Combined Operations (GossamerSolid) - resolved. - 0000260: [GUI] FPS HUD: Tweak colours depending on FPS amounts (server) (GossamerSolid) - resolved. - 0000262: [Other] Temp disable UNO Spawning until optimizations can be made (GossamerSolid) - resolved. - 0000264: [bug] Fix support menu calculations (GossamerSolid) - resolved. - 0000266: [bug] Change Stryker MGS to Driver and Gunner Only (To be used with Xeno426's Vehicle Fixes Mod) (GossamerSolid) - resolved. - 0000267: [GUI] Add Upgrades Information in the Team Menu (GossamerSolid) - resolved. - 0000268: [bug] Aircraft were not rearming with the right amount of flares (GossamerSolid) - resolved. - 0000269: [balance] Lower towns required for air to 8 (GossamerSolid) - resolved. - 0000272: [Other] Fix up Camp Locations (GossamerSolid) - resolved. - 0000273: [Other] West camp at Anar (GossamerSolid) - resolved. - 0000274: [Other] North East Camp at Zavarak (GossamerSolid) - resolved. - 0000277: [bug] Paradrop Repair Truck missing actions (GossamerSolid) - resolved. - 0000294: [balance] Reduce Respawn time to 20 seconds (GossamerSolid) - resolved. - 0000279: [balance] Increase town capture range by 20m (GossamerSolid) - resolved. - 0000280: [balance] Increase SV of each town (GossamerSolid) - resolved. - 0000281: [balance] Changed Opfor HQ to BTR-90 (GossamerSolid) - resolved. - 0000282: [balance] Fix the loadout of the Su-25 Bomber (GossamerSolid) - resolved. - 0000283: [Feature] Add new vehicles (GossamerSolid) - resolved. - 0000284: [Feature] [OPFOR] Ka-52 Prototype (GossamerSolid) - resolved. - 0000285: [Feature] [OPFOR] T-72B (GossamerSolid) - resolved. - 0000286: [Feature] [bLUEFOR] Merlin Spawn Point (GossamerSolid) - resolved. - 0000287: [balance] Re-Price Units (GossamerSolid) - resolved. - 0000289: [balance] TOR-M1 and HAWK Price higher (GossamerSolid) - resolved. - 0000291: [Other] Change Depot and Camp objects (GossamerSolid) - resolved. - 0000290: [bug] M6 Linebacker Mando HUD not working (GossamerSolid) - resolved. - 0000292: [bug] AH-1Z couldn't use the support menu (GossamerSolid) - resolved. - 0000293: [balance] Raise the price of the SCUD Nuke (GossamerSolid) - resolved. - 0000295: [balance] Reduce Tactical Assets timeout to 180 seconds (GossamerSolid) - resolved. [37 issues] Share this post Link to post Share on other sites
whisper 0 Posted September 15, 2010 This Warfare version got under my radar PvP, class based.... mmh, smells win Is there another server than US east coast running it? If not, would a european based one be of any interested to some people? Share this post Link to post Share on other sites
WillaCHilla 10 Posted September 15, 2010 Is there another server than US east coast running it? If not, would a european based one be of any interested to some people? Normally, #1Frontschweine is a server which got it running. Since a few weeks I wasn't able to connect to it though. Besides of that, the TGW-server is the main-address to play the latest version of it. Me and my mates (from Germany) have no problems with the ping of it (a fluid gameplay without lags is possible generally). I think we played a mission on your server in the past and got very good performance there. So-why not having an additional server based in Europe?! :) What you should think about is the usage of server-keys. At the TGW-forums are listed all addons they allow to use on their server. In my opinion a very good mix of PvP-usable mods. Share this post Link to post Share on other sites
whisper 0 Posted September 15, 2010 latest version hosted on pingZero PvP server, then :) Share this post Link to post Share on other sites
gossamersolid 155 Posted September 15, 2010 (edited) latest version hosted on pingZero PvP server, then :) Thank you for hosting it! Trying to get more people to notice this as it's a completely different warfare from the current ones out there. EDIT: here's a server query image if you want one: Edited September 15, 2010 by GossamerS Share this post Link to post Share on other sites
BigMorgan 11 Posted September 18, 2010 it's a completely different warfare from the current ones out there. That's not to say we don't owe a ton to Benny's scripts, so if you like our warfare mod be sure to thank Benny too. ;) Share this post Link to post Share on other sites
gossamersolid 155 Posted September 19, 2010 (edited) Version 2.09 is officially out! Download: http://dev-heaven.net/projects/gosswf/files Changelog: * Bug #13824: One of the Opfor medics cannot open the Field Medic class menu * Feature #13812: Add Russian + USMC Infantry to Barracks * Feature #13813: Field Medic Ambulance Paradrop skill now paradrops an Armored Ambulance instead * Feature #13815: Team Leader paratroopers' nationality depends on player slot * Feature #13822: [RESISTANCE] Add BMP-2 to town defences * Feature #13823: [bLUEFOR] Add Stryker Mortar Carrier * Task #13816: When an asset is called in, a coloured smoke will drop at the location * Task #13817: Rename slots in MP Lobby to Fit Nationality/Skill Set * Task #13818: Tweak Mando Countermeasures methods * Task #13819: Team leader paratroopers can only be called in on their location * Task #13820: Cooldown times for Team Leader to be increased * Task #13825: Updated German Localizations Also thanks to Kju, we now have Dev-Heaven project space! Thanks Kju! Edited September 19, 2010 by GossamerS Share this post Link to post Share on other sites
Galet 10 Posted September 19, 2010 Whether there will be a version for ACE2? Share this post Link to post Share on other sites
gossamersolid 155 Posted September 19, 2010 Whether there will be a version for ACE2? Somebody else can port it to ACE2 if they want, but I personally do not like to play ACE2 so I will not be making a version myself. Share this post Link to post Share on other sites
gossamersolid 155 Posted September 19, 2010 Update: If you have downloaded 2.09, please go re-download it from Dev-Heaven, I hotfixed the German Stringtables not being updated. So if you are german, this is very important to have :) Share this post Link to post Share on other sites
WillaCHilla 10 Posted September 20, 2010 Very nice changes in 2.09 to finalize the functions of the new class-system. Also congratulations for getting space @ DH! Share this post Link to post Share on other sites
gossamersolid 155 Posted September 20, 2010 Very nice changes in 2.09 to finalize the functions of the new class-system. Also congratulations for getting space @ DH! Thanks for the updated stringtables for germans! lol @all who read this: Be sure to post your bugs or suggestions on the dev-heaven bugtracker! Share this post Link to post Share on other sites
whisper 0 Posted September 20, 2010 Can't see the issue list on bugtracker :( Share this post Link to post Share on other sites
gossamersolid 155 Posted September 20, 2010 Can't see the issue list on bugtracker :( none are posted yet, is that possibly why? Or does it not give you permissions? Share this post Link to post Share on other sites
whisper 0 Posted September 20, 2010 Fine now, seen your test ticket :) Share this post Link to post Share on other sites
gossamersolid 155 Posted September 20, 2010 Fine now, seen your test ticket :) good stuff, don't be shy now to post some :D Share this post Link to post Share on other sites
gossamersolid 155 Posted September 20, 2010 So I'm a total goof and messed up on the upgrade permissions (mixed Takistan with Zargabad by accident). Also M.O.R has provided some more corrections to the german stringtable. So I present to you, 2.09B (yes I'm that fail that this is the 2nd hotfix to 2.09!) Download: http://dev-heaven.net/projects/gosswf/files (Look for 2.09B) Changelog: * Bug #13855: Camp Insertion and Air Factory cannot upgrade * Task #13856: Updated German Localizations Further Share this post Link to post Share on other sites
gossamersolid 155 Posted September 27, 2010 Version 2.10 released! Download: http://thegamewardens.com/downloads/index.php?act=view&id=1 changelog: * Bug #13915: OA flares removed not at all air units * Feature #13918: Commander Assets have separate timer/cooldown from teamleader assets * Feature #14002: [Takistan] Kakaru and Kushab return as cities * Task #13990: Raise Bounty Coefficient for all Ranks * Task #13991: Slow down town capture speed * Task #13992: Change AH-64 view to AH-1Z view * Task #13994: Reduce all town's SV by 10 Share this post Link to post Share on other sites
Treelor 0 Posted September 27, 2010 How difficult would it be to have AI team leaders reimplemented? I know this is primarily a PVP mission, but I enjoy the features this has, and I don't have enough friends to organize a match on Takistan without making it public (which usually leads to disaster one way or another). Perhaps just have a separate version of the mission with AI team leaders enabled - I'd hate to interrupt your vision for the mission. Share this post Link to post Share on other sites