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murph

Sounds for m1 garand

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I downloaded Marss911's ww2 weapons and changed the sounds for the Garand, and I was wondering if there is any way I could add some kind of loop so that the 8th time its fired a second sound is played of the charger being ejected.

So it would be fire.wav seven times, then fireping.wav would be played the 8th time.

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i don't think so but i've never modded. just basing on never having seen it before. you could put it in the reload sound which would sound better than nothing.

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I think that's managable, just add 9 bullets, but the ninth bullet does not fire, it just plays that *ping* sound.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ April 27 2002,10:20)</td></tr><tr><td id="QUOTE">I think that's managable, just add 9 bullets, but the ninth bullet does not fire, it just plays that *ping* sound.<span id='postcolor'>

That doesnt make sense. You cant do that with OFP.

What you can do for the Garand, is to script the pling... I will upload the core pling script after a little modification of my main script (its a thing that gives out pling script/any special script for units on the battlefield dynamically. I use it for MG overheat also. But I dont want that available for download yet.). Anyway, page at http://w1.855.telia.com/~u85528876/ though it will be take an hour or so until I can upload it...

-Edit- Correction, the page wont be updated, so the address is http://w1.855.telia.com/~u85528876/GarandPling.Intro.zip for the example and a temporary pling sound (just replace with anything), exec is simple enough, just check the only unit on the field smile.gif )

-Edit2- The pling wont start if you pick up the rifle without having the script started, of course, thats what my weapon-effects-giver-outer-script does, but it aint finished.

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