murph 0 Posted April 27, 2002 I downloaded Marss911's ww2 weapons and changed the sounds for the Garand, and I was wondering if there is any way I could add some kind of loop so that the 8th time its fired a second sound is played of the charger being ejected. So it would be fire.wav seven times, then fireping.wav would be played the 8th time. Share this post Link to post Share on other sites
LordZach 0 Posted April 27, 2002 i don't think so but i've never modded. just basing on never having seen it before. you could put it in the reload sound which would sound better than nothing. Share this post Link to post Share on other sites
RedStorm 0 Posted April 27, 2002 I think that's managable, just add 9 bullets, but the ninth bullet does not fire, it just plays that *ping* sound. Share this post Link to post Share on other sites
Dawdler 0 Posted April 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ April 27 2002,10:20)</td></tr><tr><td id="QUOTE">I think that's managable, just add 9 bullets, but the ninth bullet does not fire, it just plays that *ping* sound.<span id='postcolor'> That doesnt make sense. You cant do that with OFP. What you can do for the Garand, is to script the pling... I will upload the core pling script after a little modification of my main script (its a thing that gives out pling script/any special script for units on the battlefield dynamically. I use it for MG overheat also. But I dont want that available for download yet.). Anyway, page at http://w1.855.telia.com/~u85528876/ though it will be take an hour or so until I can upload it... -Edit- Correction, the page wont be updated, so the address is http://w1.855.telia.com/~u85528876/GarandPling.Intro.zip for the example and a temporary pling sound (just replace with anything), exec is simple enough, just check the only unit on the field ) -Edit2- The pling wont start if you pick up the rifle without having the script started, of course, thats what my weapon-effects-giver-outer-script does, but it aint finished. Share this post Link to post Share on other sites