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meade95

Friendly AI weapons accuarcy levels?

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I'm starting to notice (more so since OA, it seems) very sub par weapons accuarcy by friendly AI. Say from 150 meters to 300 meter range. Of course with these ranges we aren't talking one shot one kill type foolishness...... But I'm having guys go through numerous clips without hitting targets that are openly exposed. These are friendly AI who are rated (sliding bar) as high as one can be (supposedly "elite").

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I'm starting to notice (more so since OA, it seems) very sub par weapons accuarcy by friendly AI. Say from 150 meters to 300 meter range. Of course with these ranges we aren't talking one shot one kill type foolishness...... But I'm having guys go through numerous clips without hitting targets that are openly exposed. These are friendly AI who are rated (sliding bar) as high as one can be (supposedly "elite").

Yea, I suggest using either Zeus Mod or GL4 or both. They improve AI function greatly.

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But Zeus recommends nerfing accuracy.

Isn't that mainly for enemy OPFOR??

Isn't the default "1" in A2/OA for friendly forces? In terms of weapons accuracy and skill levles? Which just has me thinking it could be possibly a weapons issue (not the skill of the shooter)....or an issue with elevations and targeting.

I have noticed espeically when OPFOR are elevated above or below friendly AI positions there accuracy is awful...

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I have noticed espeically when OPFOR are elevated above or below friendly AI positions there accuracy is awful...

It stands to reason that they are electronically "trained" to zero their weapons for horizontal distance but don't understand elevation's effect. It bears looking into.

Mods like Zeus and ACE lower accuracy across the board for longer firefights by stressed-out soldiers. Keeping friendly precision higher doesn't make them vastly more accurate but reduces friendly fire incidents.

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