Mana Island NZ This is really a showcase island for "mikebart's Vegetation" and "mikebart's Rock's", no buildings or any other BIS objects (except sky and ocean and roads of course) That said, I'd still be interested in seeing what sort of missions people make for it even though it resembles a golf course rather than a theatre of war :). The roads were all placed using Homer Johnstons "Road Painter Tool". All the trees were placed by hand, but i used the fantastic 'World Tools' by shezan74 to place the tussock and the rocks. I plan to build on to the island more and more as i gradually create more objects, possibly even buildings later down the track. Information and Screenshots: http://dev-heaven.net/projects/mb-manaisland Download (v0.7beta): http://www.mediafire.com/?vj3a3qah837fn99 Requirements: mikebart's Vegetation: This package currently includes six variations of Ulmus (Elm) trees, (3 different sizes, each with an Ivy covered version), an assortment of grasses and other clutter an Ulmus bush and a Tussock bush. This is a beta release, so there are a few bugs that need to be sorted, aswell as some things that simply arent finished, but these issues shouldnt cause any problems for the user. Information and Screenshots: http://dev-heaven.net/projects/mb-veg Download mikebart's Vegetation (v0.9): http://www.mediafire.com/?3ow1ons8tqjthvm Download mikebart's Vegetation MLODS (v0.9): http://www.mediafire.com/?sc13rgxgh2uhwnd mikebart's Vegetation Lite: This package is an optimized version of "mikebarts Vegetation", personally it has'nt given me a very big performance boost, as I think my hard drive is the bottle neck for my PC, but it might help for others. Download (v0.7beta): http://www.mediafire.com/?e7l1um7c1d7grzd mikebart's Rock's This package currently includes an object of a group of rocks, and four variations of rock ledges. The rock ledges are fully walkable (be careful not to fall off or you'll get hurt), you can also drive onto them pretty fluidly depending on the angle of where the terrain meets the mesh. At the moment there are no AI path nodes, although i did experiment with them i never actually got them to work, although the AI do use the ledges for cover quite effectivly. Information and Screenshots: http://dev-heaven.net/projects/mb-rocks Download (v0.7beta): http://www.mediafire.com/?i9bw4vabwvkta04 Thanks to everyone on BIS forums and skype who have helped out (too many to name!) Also, big thanks to the DevHeaven Team for providing a place to host my mods. Thanks in advance to all the hosting sites. Im pretty keen to hear peoples honest opinions and criticisms about my work, I could probably write a 10 page list myself of things I personally think need improvement so please dont hold back.