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ChickenHawk

First downloadable oxygen add on

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Great!

These are also good news:

"FlipeR from NatoSoldier.com informed us, that they resolved the well known Muzzle Flash bug. It's because of missing class in CPP. More at NatoSoldier.com ...

"

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I repeat.

Oxygen

Symbol: O

Atomic Number: 8

Atomic Mass: 15.9994 amu

Melting Point: -218.4 °C (54.750008 °K, -361.12 °F)

Boiling Point: -183.0 °C (90.15 °K, -297.4 °F)

Number of Protons/Electrons: 8

Number of Neutrons: 8

Classification: Non-metal

Crystal Structure: Cubic

Density @ 293 K: 1.429 g/cm3

Color: colorless

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Anyone get it to work yet?

I just stuck it in my addons folder, dont know where to get it when I go to mission editor though :S

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Just tested it;

it works without problems, although it´s basically an AT-gun for direct fire on point targets rather than arty. For Arty fire support to work properly someone would need to implement a system to fire via coordinates, map or radio input for example, an according optic for the gun is also necessary so you get a good idea where the shells are going in. The trajectory would need to be adjusted, so that projectiles are flying in a very bend arc rather than straight with a max range of ca. 12 Km in OFP.

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m101a1.jpg

Rgr that, I got it working, not too bad but you dont generally point and shoot artillery..

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ya, this addon seems to have some bugs yet... as you can see on the bottom of chickenhawk´s lastest screenshot, the gun is handled as m113, which makes the gunner invulnerable. wink.gif

plus ai wont hit moving targets with it. biggrin.gif

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ok it aint handled as m113, radio voice tells "2 get in machine gun" but the gunner is still invulnerable biggrin.gif

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I don't think a system of coordinates or map is needed.

Simply make it so that in Optical view, the gunner sees a vertical and hotizontal scale. The horizontal would have headings from 0-360 (just like tank commander sees), and the vertical scale would have in crements in height, showing you how far the shell will impact at that particular angle, such as 25* (* is for defrees) - 4500 meters, and such.

Once pointed, you could just exit out of the Optical view and fire away, not having to worry about moving it accidently.

BTW Can you give me a direct link to the download ? that Czech site seems to be down for me.

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I read some of your guys comment about the ability to kill the cannon but not kill the crewman..

We have since fixed the cannon which will now allow you to kill the crewman and capture the cannon.

The link for this slight and minor upgrade is located here:

http://www.101st.org/drop/M101A1.zip

just replace the old m101a1.pbo with this new one.

have fun.

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Hi,

nice Addon. I made a CTF with it. Two coasts. The art. doesnt see the enemy units, but the coast where they are. was quite fun while I tested it with a friend, where I made the host.

But then sad.gif : I uploaded the mission and the addon on our dedi server, but it doesnt work. When choosing the mission the server throws me back to clientsetup with the standard mission.

Is there something that i´ve missed? other addons worked when putting them into the addons folder of the server.

any idea??

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