ChickenHawk 0 Posted April 25, 2002 Roll up, Roll up. Get your downloadable artillery add on thingy right here folks !! http://ofp.gamezone.cz/index.php?newlang=eng I'm gana check it out now to see if it works. Share this post Link to post Share on other sites
Satchel 0 Posted April 25, 2002 Great! These are also good news: "FlipeR from NatoSoldier.com informed us, that they resolved the well known Muzzle Flash bug. It's because of missing class in CPP. More at NatoSoldier.com ... " Share this post Link to post Share on other sites
Damage Inc 0 Posted April 25, 2002 I repeat. Oxygen Symbol: O Atomic Number: 8 Atomic Mass: 15.9994 amu Melting Point: -218.4 °C (54.750008 °K, -361.12 °F) Boiling Point: -183.0 °C (90.15 °K, -297.4 °F) Number of Protons/Electrons: 8 Number of Neutrons: 8 Classification: Non-metal Crystal Structure: Cubic Density @ 293 K: 1.429 g/cm3 Color: colorless Share this post Link to post Share on other sites
FallenPaladin 0 Posted April 25, 2002 Pfuh, finally all the whining has an end! Share this post Link to post Share on other sites
ChickenHawk 0 Posted April 25, 2002 Anyone get it to work yet? I just stuck it in my addons folder, dont know where to get it when I go to mission editor though :S Share this post Link to post Share on other sites
Satchel 0 Posted April 25, 2002 Just tested it; it works without problems, although it´s basically an AT-gun for direct fire on point targets rather than arty. For Arty fire support to work properly someone would need to implement a system to fire via coordinates, map or radio input for example, an according optic for the gun is also necessary so you get a good idea where the shells are going in. The trajectory would need to be adjusted, so that projectiles are flying in a very bend arc rather than straight with a max range of ca. 12 Km in OFP. Share this post Link to post Share on other sites
ChickenHawk 0 Posted April 25, 2002 Rgr that, I got it working, not too bad but you dont generally point and shoot artillery.. Share this post Link to post Share on other sites
Fresswahn 0 Posted April 25, 2002 ya, this addon seems to have some bugs yet... as you can see on the bottom of chickenhawk´s lastest screenshot, the gun is handled as m113, which makes the gunner invulnerable. plus ai wont hit moving targets with it. Share this post Link to post Share on other sites
Fresswahn 0 Posted April 25, 2002 ok it aint handled as m113, radio voice tells "2 get in machine gun" but the gunner is still invulnerable Share this post Link to post Share on other sites
advocatexxx 0 Posted April 25, 2002 I don't think a system of coordinates or map is needed. Simply make it so that in Optical view, the gunner sees a vertical and hotizontal scale. The horizontal would have headings from 0-360 (just like tank commander sees), and the vertical scale would have in crements in height, showing you how far the shell will impact at that particular angle, such as 25* (* is for defrees) - 4500 meters, and such. Once pointed, you could just exit out of the Optical view and fire away, not having to worry about moving it accidently. BTW Can you give me a direct link to the download ? that Czech site seems to be down for me. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted April 25, 2002 Ive mirrored the addon: http://www.dyrk.dk/upload/m101a1.zip Share this post Link to post Share on other sites
Adammo 0 Posted April 26, 2002 I read some of your guys comment about the ability to kill the cannon but not kill the crewman.. We have since fixed the cannon which will now allow you to kill the crewman and capture the cannon. The link for this slight and minor upgrade is located here: http://www.101st.org/drop/M101A1.zip just replace the old m101a1.pbo with this new one. have fun. Share this post Link to post Share on other sites
TWTMetatron 0 Posted April 27, 2002 Hi, nice Addon. I made a CTF with it. Two coasts. The art. doesnt see the enemy units, but the coast where they are. was quite fun while I tested it with a friend, where I made the host. But then : I uploaded the mission and the addon on our dedi server, but it doesnt work. When choosing the mission the server throws me back to clientsetup with the standard mission. Is there something that i´ve missed? other addons worked when putting them into the addons folder of the server. any idea?? Share this post Link to post Share on other sites