szarki 10 Posted August 4, 2010 (edited) I've been looking for an answer to this question here and on OFPEC forums, however, with no success. In a mission I'm currently making I want the player and his squad (a leader and an another AI) to get into a car. I want the squad leader to be the driver, second AI the passenger and the player to be the gunner. Then, the car is supposed to follow the waypoints. The problem is the car won't move unless the player commands the driver to do so, because the gunner is the commander. I've tried splitting the player and the AIs into separate groups and that partially worked - the driver started the car, but the player is still able to stop the car any time he wants because he's the commander. I'd like to ask if there is any possibility to make the driver the commander of a vehicle? Edited August 4, 2010 by szarki spelling mistake Share this post Link to post Share on other sites
cobra4v320 19 Posted August 4, 2010 (edited) Thats a good one I just tried it and could not get it to work either. Edited August 4, 2010 by cobra4v320 Share this post Link to post Share on other sites
szarki 10 Posted August 5, 2010 Well, I guess it might not be possible. Still, I was able to find a workaround solution. I created a civilian pickup truck and added an MG to it using attachTo. It's not very pretty but at least it works. Share this post Link to post Share on other sites
nominesine 0 Posted August 5, 2010 A player commanded vehicle (player as gunner) can be ordered to follow waypoints. Select 1-9 (move to next waypoint). It does require the player to actively chose this option though. Maybe you can give the player a hint when he/she enters the vehicle? Or have the squad leader give that order over vehicleRadio? Share this post Link to post Share on other sites