Jump to content
Sign in to follow this  
granQ

Swedish Forces Pack

Recommended Posts

I keep getting this error:

erroryb.png

maybe related to ACRE?

I don't have ACRE and that error keep popping out.

Share this post


Link to post
Share on other sites
i had the same problem, just disable the pbo´s and it works fine.
this?

Share this post


Link to post
Share on other sites

I think it is the Ra180.pbo and Ra145.pbo you should disable.

Share this post


Link to post
Share on other sites

exacly, granQ u got any tracker to report bugs?

Share this post


Link to post
Share on other sites

A couple of issues from the RPT:

Item STR_SFP_MEN_ENGINEER listed twice
Item STR_SFP_GROUPS_INFANTRY listed twice

Updating base class ->Mi24_Base_CDF, by ca\air2\config.bin/CfgVehicles/Mi24_D/
Updating base class ->Plane, by ca\air2\c130j\config.bin/CfgVehicles/C130J/
Updating base class ->ACamp, by ca\misc_e\config.bin/CfgVehicles/ACamp_EP1/
Updating base class ->M16_base, by ca\weapons_e\config.bin/cfgWeapons/M4A3_CCO_EP1/
Updating base class ->Su25_base, by ca\air_e\config.bin/CfgVehicles/Su25_TK_EP1/
Updating base class ->A10, by ca\air_e\config.bin/CfgVehicles/A10_base/
Updating base class ->An2_Base_EP1, by ca\air_e\an2\config.bin/CfgVehicles/An2_TK_EP1/
Updating base class ->Mi17_base_TK_EP1, by ca\air_e\mi17\config.bin/CfgVehicles/Mi17_TK_EP1/
Updating base class ->Helicopter, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/
Updating base class ->UH60M_base_EP1, by ca\air_e\uh60m\config.bin/CfgVehicles/UH60M_US_base_EP1/
Updating base class ->ZSU_Base, by ca\tracked_e\config.bin/CfgVehicles/ZSU_TK_EP1/
Updating base class ->T72_Base, by ca\tracked_e\config.bin/CfgVehicles/T72_TK_EP1/
Updating base class ->T55_Base, by ca\tracked_e\t55\config.bin/CfgVehicles/T55_TK_GUE_EP1/

String STR_LIB_SFP_GEVAR96 not found
String STR_LIB_SFP_PSKOTT68_USED not found

Warning Message: Picture \sfp_gui\inv\weapons\motorola_ca.paa not found
Warning Message: Picture \pmc\vte_wpn\inv\arty_he.paa not found
Warning Message: Picture \pmc\vte_wpn\inv\arty_illum.paa not found
Warning Message: Picture \pmc\vte_wpn\inv\arty_wp.paa not found
Warning Message: Picture \pmc\vte_wpn\inv\arty_smoke.paa not found
Warning Message: Picture \pmc\vte_config\data\inv\mortar_he.paa not found
Warning Message: Picture \pmc\vte_config\data\inv\mortar_wp.paa not found
Warning Message: Picture \pmc\vte_config\data\inv\mortar_illum.paa not found
Warning Message: Picture equip\m\m_sfp_7rnd_9x20_p07.paa not found

Edited by .kju [PvPscene]

Share this post


Link to post
Share on other sites

Due-_-, sorry not really..

PvPscene, thanks, long time since I checked the report after running the stress test.

To be honest sfp is still more like a squad addon for us playing at Anrop.se so thats why right now its a bit of a "bitch" to get it running (dependent on ACRE)..

however, once we get the island done with all the hundreds of custom objects.. i will probably make sure there is a more easy public easy to use version.

Share this post


Link to post
Share on other sites

Well the missing pictures are somewhat annoying (causing on screen errors).

The others are not that much a problem.

That said all are simple to fix and require very little effort.

For the 'Updating base class' you need to add the needed/all BI cfgPatches classes to

your requiredAddons definition. As you have a nice one config design already, it is done

in a moment.

In any case just brought them one doing a modset of SFP for my game mode.

The idea is that these might be helpful to you.

---------- Post added at 12:03 PM ---------- Previous post was at 10:13 AM ----------

Warning Message: Error: creating weapon sfp_grgm48 with scope=private

Warning Message: Error: creating weapon sfp_grgm86 with scope=private

Somewhat puzzled about these. The config definition looks correct. Any ideas?

---------- Post added at 12:31 PM ---------- Previous post was at 12:03 PM ----------

Here fixed em for you:

http://www.file-upload.net/download-3442360/sfp_dc_config.7z.html

Edited by .kju [PvPscene]

Share this post


Link to post
Share on other sites

Warning Message: Error: creating weapon sfp_grgm48 with scope=private

Warning Message: Error: creating weapon sfp_grgm86 with scope=private

Most likely a incorrect access= value. Happens usually when inheriting from a ReadOnlyVerified or ReadOnly defined base class. Adding this

access = 1;

to the weapons config entry should solve the problem.

Share this post


Link to post
Share on other sites

Nah. These launchers are based on the MAAWS

class sfp_grgm86: MAAWS

class sfp_grgm48: sfp_grgm86

Share this post


Link to post
Share on other sites

sfp_fjardsag contains a CA\ folder tree with some of the original A2/OA configs

Scope errors are unrelated to Access.

Nah. These launchers are based on the MAAWS
The MAAWS and other base classes are defined and inherited from outside the CfgWeapons class, so they are empty classes, probably resulting in scope = 0.

While also classes that are normally children of CfgWeapons children, like Single, Burst, FullAuto, are also defined there, instead of properly inherited from a proper tree.

class CannonCore;
class Single;
class Burst;
class FullAuto;
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class M203Muzzle;
class M240;
class M249;
class M107;
class M24;
class Javelin;
class strela;
class MAAWS;
class M136;
class M9;
class TOWLauncherSingle;
class M240_veh;
class Mgun;
class M256;
class 57mmLauncher;
class CfgWeapons
{

Edited by Sickboy

Share this post


Link to post
Share on other sites

I have fixed this Sickboy already before reporting here and still get the said error.

Still clueless why it comes up.

Share this post


Link to post
Share on other sites

Very good mod unfortunately I have problems with the islands. Very unstable FPS up and down creating alot of stutter and lag .

Share this post


Link to post
Share on other sites

In case someone is looking for missions with SFP Mod - the latest A&S Pro Mode supports it now. :)

The game mode is essentially Attack and Defend mixed with Assault and Secure.

Similar to PUSH from Project Reality for example or StopWatch from Enemy Territory.

It has a strong AI mode - so you can play alone or friends with or against AI too.

To play with the desired modset or combo of modsets for both West and East side,

host the missions or run them on a dedicated server.

In the parameters in the mission lobby, you can select easily the modsets of your preference.

Only make sure to have all required addons loaded both on the client and server.

Also both SFP worlds are supported in the random mode. :)

For questions, visit the A&S Pro Mode thread. Have fun. :bounce3:

Share this post


Link to post
Share on other sites

Awesome PvPscene :)

Today is the Swedish national day. We celebrate that with a major update to SFP, the island is getting so nice detailed, its lovely, even if our custom objects still lacks proper textures.

A major "thank you" to Rocket for the Bell Ranger, to Gnat for the ka27 and frigate. IcebreakR for the crooks mission. We also added several with missions that should be great fun, at least we think so :)

http://hosted.anrop.se/sfp/sfp_6h_june.7z 700 mb

Will update with some screens/youtube after todays game :)

Share this post


Link to post
Share on other sites

Im getting this error message with the latest download of SFP mod.

Include file idi\clients\global\addons\main\script_mod.hpp not found

the game crash after this message.

Share this post


Link to post
Share on other sites

Today is the Swedish national day. )

go easy on the kopparberg :)

Share this post


Link to post
Share on other sites

thanks granQ :)

Im getting this error message with the latest download of SFP mod.

Include file idi\clients\global\addons\main\script_mod.hpp not found

the game crash after this message.

Hmm likewise.

Another question granQ

Is this file "sfp_6h_june" the version v1.4 ? Our current hosted version is v1.3 beta :)

greetz miller

Share this post


Link to post
Share on other sites

1.3 sounds as an outdated version. A word of note. from a couple of versions back the reqirements for SFP is:

Combined Op (atleast for the island)

CBA

ACRE (and jaylib)

Share this post


Link to post
Share on other sites

just an update..

I am currently in Mexico, so not much happning but I hope that in the end of august present our Sturkö 1.0 version.. with all objects being 100%.

Grip is working hard during his vaccation to fill the island with gardens, houses and objects from SteelRat and others (latest addition is a small typical swedish BBQ that you probably will find in some garage or similar)..

We do need help with one thing however, making ruins works.. right now the buildings just disappear, if anyone got some skillz with custom houses + ruins + in visitor, let us know please.

Also I think its fair to say you guys will love the new "crooks" version (orginally by IceBreakr), and there will be some other surprises aswell :)

Expecting arma3 around 2012, so 2011 will be the last SFP for arrrowhead, we aim to get it "done" and play with it until we drop dead :)

Share this post


Link to post
Share on other sites
Im getting this error message with the latest download of SFP mod.

Include file idi\clients\global\addons\main\script_mod.hpp not found

the game crash after this message.

I´ve got the same problem. Anyone knows why this happen?

Share this post


Link to post
Share on other sites

Its sad that we cant run this mod because of this error message. I like the mod very much but I cant play it since the latest SFP version.

Share this post


Link to post
Share on other sites

You need to remove the Ra145.pbo AND the Ra180.pbo. It has something to do with ACRE.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×