metalcraze 290 Posted August 4, 2010 Town Generator is so much fun: But waiting for 5 minutes+ for the town to get re-generated every time the map is loaded is too much - not much point in having the module at all. So I suggest BIS to make a way to export the town (for the world editor at least). I mean how hard can it be - you just need to store a building ID, X-Y coordinates and rotation. Then I imagine it can be quite easily edited to adjust buildings placement for example. Right now it's pretty impossible to make missions with it because you simply can't see buildings in the editor - but imagine all the potential. Share this post Link to post Share on other sites
wamingo 1 Posted August 5, 2010 Preeety sure a Z coordinate would be wise too, otherwise it has to calculate how high up it should be, based on terrain - at least it sounds like an expensive operation to me? Being able to save it to an array in an sqf that you could call or something like that sounds sensible to me. Then you could also edit it afterwards. imo the generator is too slow to be usable beyond more than a few houses. Share this post Link to post Share on other sites
whisper 0 Posted August 5, 2010 Try using DynoGrabber : http://community.bistudio.com/wiki/Dynamic_Object_Compositions (see the part about Creating you own Composition) It can generate the list of objects in a defined zone, like your town Share this post Link to post Share on other sites