meade95 0 Posted August 1, 2010 How would I write a trigger event that simply ends a mission when all enemy are KIA - I know how to place a trigger...Just not sure of the exact "code" to write in the INT: filed? Thanks for any help - Also, what about a simple trigger that gives a "text" notice...once my team is within 10 meters of a dead HVT? (just that we have ID'd him). Share this post Link to post Share on other sites
kylania 546 Posted August 1, 2010 Trigger that covers the whole area with: OPFOR NOT PRESENT Share this post Link to post Share on other sites
meade95 0 Posted August 1, 2010 Thanks - That is simple, never thought of it..... Any code for if I want to associate an "dead" target on a particular HVT? Just to have some text show up confirming he is KIA? Share this post Link to post Share on other sites
kylania 546 Posted August 1, 2010 Place a trigger with this as it's condition = !alive hvt && hvt distance player < 10 and this as it's OnAct = hint "The high value target is confirmed neutralized, good job!" Share this post Link to post Share on other sites
rrpatch 10 Posted August 17, 2010 How would I have a trigger end game when all civilians are dead in a town? I have a trigger with act:Civilians and no present. But if you drive a car in and get out that car will count as a civilian. I get in the can and drive out of the trigger area and it ends the game. Strange. Any idea or testing? Share this post Link to post Share on other sites
kylania 546 Posted August 17, 2010 {_x typeOf "Man"} count thislist == 0 or something similar. :) Share this post Link to post Share on other sites
Fluffy 10 Posted August 18, 2010 Hi,regarding the hint message how do i get rid of it after a certain peroid of time it seems to stay there forever. Regards, Fluffeh. Share this post Link to post Share on other sites
rrpatch 10 Posted August 24, 2010 Fluffeh what are you typing to get your hint message? Mine goes away after about 5 seconds. Share this post Link to post Share on other sites
kylania 546 Posted August 24, 2010 A hint ""; will "clear" the existing hint. Share this post Link to post Share on other sites