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meade95

Simple "all enemy dead" trigger?

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How would I write a trigger event that simply ends a mission when all enemy are KIA -

I know how to place a trigger...Just not sure of the exact "code" to write in the INT: filed?

Thanks for any help -

Also, what about a simple trigger that gives a "text" notice...once my team is within 10 meters of a dead HVT? (just that we have ID'd him).

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Thanks - That is simple, never thought of it.....

Any code for if I want to associate an "dead" target on a particular HVT? Just to have some text show up confirming he is KIA?

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Place a trigger with this as it's condition =

!alive hvt && hvt distance player < 10

and this as it's OnAct =

hint "The high value target is confirmed neutralized, good job!"

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How would I have a trigger end game when all civilians are dead in a town?

I have a trigger with act:Civilians and no present. But if you drive a car in and get out that car will count as a civilian. I get in the can and drive out of the trigger area and it ends the game. Strange. Any idea or testing?

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Hi,regarding the hint message how do i get rid of it after a certain peroid of time it seems to stay there forever.

Regards,

Fluffeh.

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Fluffeh what are you typing to get your hint message? Mine goes away after about 5 seconds.

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