Jump to content

What are the most important sounds for you while using JSRS?  

179 members have voted

  1. 1. What are the most important sounds for you while using JSRS?

    • The weapon sounds!
    • The vehicle sounds!
    • Environmental sounds!
    • Explosions, Soniccracks, Bullethits, the sound of danger!
    • The script features like the "distance sounds"!
    • Everything combined! The whole Mod itself is important.


Recommended Posts

i really love the apache and abrams sound but i have a problem with the GAU-8 echo on the A-10

Share this post


Link to post
Share on other sites
i really love the apache and abrams sound but i have a problem with the GAU-8 echo on the A-10

New gau in the next update. will come soon ;) So I hope at least^^

Jarhead

Share this post


Link to post
Share on other sites
no i have a problem with the new sound ;) sorry

He didn't really change much with it. That sound was a test and he's working on an improved one, it'll be better don't worry about that.

Share this post


Link to post
Share on other sites

Yap, new Gau8 in next update. The last one was deleted because of errors in the Singleplayer and so on. But everyone wants that "rorring" - Sound back so I give a shit of some SP errors .... ^^

So, I making now some HK sounds for ACE and maybe the G3/MG3 for BWMod.

Jarhead

Share this post


Link to post
Share on other sites
Yap, new Gau8 in next update. The last one was deleted because of errors in the Singleplayer and so on. But everyone wants that "rorring" - Sound back so I give a shit of some SP errors .... ^^

So, I making now some HK sounds for ACE and maybe the G3/MG3 for BWMod.

Jarhead

Dont know if you would get the permissions, but new sounds for the vehicles of the BWMod would be great either, Leo and Marder for example.

Omg, i bother you again with new wishes...but you started talking about the BWMod and the G3 from Christian1987...

Share this post


Link to post
Share on other sites

would be nice to have the BAF sounds updated too.

Share this post


Link to post
Share on other sites
So, I making now some HK sounds for ACE and maybe the G3/MG3 for BWMod.

Jarhead

:yay::yay::yay:

Thank you! Finally I'll be able to enjoy firing those guns.

Share this post


Link to post
Share on other sites
boggler;1775469']Dont know if you would get the permissions' date=' but new sounds for the vehicles of the BWMod would be great either, Leo and Marder for example.

Omg, i bother you again with new wishes...but you started talking about the BWMod and the G3 from Christian1987...[/quote']

Haha, no worries mate. You just fine... and I guess I would become permission to rework the Vehicle-Sounds of the BWMod because I was getting permission for changing the Weapons at all, so would be no problem I guess^^ And I have some nice sounds for those Vehicles anyways because I living near of an Trainingrange of the BW here in Germany ;) So, no problem, just some time. If I have the Time, why not, Mate?

So, thanks so far.

Jarhead

Share this post


Link to post
Share on other sites

Hey LJ

I wanted to ask you :maybe you can take a "look" again in the impact sounds

of HE rounds of BMP3/BMP2/Bradley/Lav25? (cannon 25/30/40mm)

As it is now..in the impact of each round,it gives the feeling of a "mini-cluster-bomb (multiple fast speed explosions).

If i m wrong-or "confused" with the sound..plz correct me :)

*also i noticed in Valhalla PvP mode (it uses CO) i could hear G36 sounds..but NOT yours

..only "Vanilla"

Maybe the guyz there used the G36 from ArmA2 and we have a config. missing for this

sound ;)

Edited by GiorgyGR

Share this post


Link to post
Share on other sites

New HL416/417 Sounds are close to be done. This a Vid to show just the sounds.

Maybe I will rework them a bit, but thats the way how they gonna hear like.

Jarhead

---------- Post added at 04:08 PM ---------- Previous post was at 04:04 PM ----------

Hey LJ

I wanted to ask you :maybe you can take a "look" again in the impact sounds

of HE rounds of BMP3/BMP2/Bradley/Lav25? (cannon 25/30/40mm)

As it is now..in the impact of each round,it gives the feeling of a "mini-cluster-bomb (multiple fast speed explosions).

If i m wrong-or "confused" with the sound..plz correct me :)

*also i noticed in Valhalla PvP mode (it uses CO) i could hear G36 sounds..but NOT yours

..only "Vanilla"

Maybe the guyz there used the G36 from ArmA2 and we have a config. missing for this

sound ;)

LAV, BMP, and so on have already reworked Explosionsounds. Now there is the difference between HE and non HE (AP for example) sounds. Its already done, and was mentioned some pages ago. I can make an Video to show you the new effects at all.

Thanks mate.

Share this post


Link to post
Share on other sites

I approve of those sounds. Sounds very cool, can't wait for the update!

Share this post


Link to post
Share on other sites

saw that video of the HK sound test and its so sexy! good work!!!

Share this post


Link to post
Share on other sites

The HK416 and HK417 have a slightly different sound - little bit more "shorter and biting/distinctive" ;)

6sUU09JZUuc&feature=related

Share this post


Link to post
Share on other sites

The MP-7 a bit of a pussy gun? Probably won't beat an assault rifle, and certainly not a battle rifle. But for personal protection with decent medium range capabilities (for an SMG), I don't think there is nothing quite like it. FN-FAL and MP-7 sounds like a killer combo for certain missions.

Share this post


Link to post
Share on other sites

I got this error message rith on the start of the Poppy Rush mission in the Joint Operations campaign from Specialist:

'sound/' is not a class ('firelightDuration' accessed)

Is this related to this Sound Mod?

The only 2 new addons I'm using since a long time, is this sound mod and BD tracer lights. (Yes I posted there too) So my guess is, it's related to one of them, since I never before had this error message.

EDIT: I read the whole post....and I understand that GL4 causes this problem. Would be nice if you could fix this error message.

Another problem:

sometimes when playing SP, and my unit dies and I switch (T) to another unit, no sounds are heard. The only sound are the team radio.

Abort and then Continue fixes this issue.

Edited by Kroky

Share this post


Link to post
Share on other sites

Hey guys. A new video featuring the phenomenal JSRS sound mod. Keep up the great work Jarhead!

zCZi-FRzvI0

Share this post


Link to post
Share on other sites

Hey LJ, Don't forget the 203 reload sounds ;)

Share this post


Link to post
Share on other sites

Haha, no I wont forget that. I guess its probaly fixed already but I check it for ya of course ;)

Thanks so far.

Jarhead

PS: Thanks CorporalCody for this nice Video ;)

---------- Post added at 03:13 PM ---------- Previous post was at 03:11 PM ----------

I got this error message rith on the start of the Poppy Rush mission in the Joint Operations campaign from Specialist:

'sound/' is not a class ('firelightDuration' accessed)

Is this related to this Sound Mod?

The only 2 new addons I'm using since a long time, is this sound mod and BD tracer lights. (Yes I posted there too) So my guess is, it's related to one of them, since I never before had this error message.

EDIT: I read the whole post....and I understand that GL4 causes this problem. Would be nice if you could fix this error message.

Another problem:

sometimes when playing SP, and my unit dies and I switch (T) to another unit, no sounds are heard. The only sound are the team radio.

Abort and then Continue fixes this issue.

I going to try to fix that of course! And I have no Idea if this T-Switch problem caused by JSRS`??? Did you hear sounds when you getting killed without JSRS and switching the Team?

Jarhead

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×