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What are the most important sounds for you while using JSRS?  

179 members have voted

  1. 1. What are the most important sounds for you while using JSRS?

    • The weapon sounds!
    • The vehicle sounds!
    • Environmental sounds!
    • Explosions, Soniccracks, Bullethits, the sound of danger!
    • The script features like the "distance sounds"!
    • Everything combined! The whole Mod itself is important.


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K I finally got the time to test it briefly and it already sounds very promising.

As I myself can't make a mod..all I can say is keep it up!

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Thanks to everybody! Ok, first the sounds are only brought into the game, I not make them fit to the rest soundscape. So there will be get some changes in Volume levels at the end. Don't forget, this release it to TEST this beta for me and give me feedback. i can do it for my own, but i dont have so much time to play the whole day.

The problem with the SCAR MK17 CCO SD i know already. I try to fix that, i thought its a config problem, but i have to make a new SCAR-SD version. So, should be done next update.

That problem with the multiple Shootmodes are a config thing, was first found by the AH6J and the MK48 MG.... there they was getting fixed. So, will come with the next update.

Now i working on environment. There a randomsample to make the environment more lifelike.

But i see, i have to fix more problems. I don't rework the weapons again, maybe the M249, but NOT the m16. Because i love it, why i should so? My explosions, i love, will not changed so far. The Soniccracks will get a whole new rework. I dont like them so much, not much work, can be done in some hours, may 1 or 2 Days testing.

To all the others: Thanks so much for all the "thanks"! Thats motivates me to work on and fix the new problems^^

Thanks so far.

I got an error with the latest beta and everything seems to sound the same ingame, I guess I'll wait for the next beta, unless you're willing to reupload it.

What an Error? ? ?

Of course it sounds the same, why i should change my sounds- As is told you already, the changes on the sounds are no big changes. Just a bit, so you would hear it anyway. And a whole sound i wouldn't change because it wouldn't be MY MOD, because it would be your taste, not mine. but it is my mod^^ :D

You have to understand me, pls^^:p

I don't can please everyone. Hey, and you don't like it, its modular!!!:cool:

Thanks again

------------------------------------------------------------------------------------------------------------------------------------

PS: I almost forget, Does it work fine on MP? Also with the Signatures everything Ok? Its my first mod and i have no idea of this Sigs-Shit.

------------------------------------------------------------------------------------------------------------------------------------

Jarhead

HE is working on guys it all be done by time and im helping him now to do the sounds for the British DLC =) he showed me how it works so be patient

Machst du Fortschritte? Wir waren glaube ich bei dem MG stehengeblieben. Abgesehen davon war ich mir ja noch nicht sicher ob ich das AddOns abdecke, erstmal muss ich hier mit den Bugs klarkommen^^. Bis dann.

Edited by LordJarhead

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The weapon firing and echo sounds are good the incoming effects and some explosions need some work though. I like this mod and hope you can give some of these sounds alittle bit more umph.. if you know what I mean

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I know what you mean, coze everyone tell me this. ^^

But if i add a bit more "umph" the sounds overlapping, cracking, getting broken. And that don't sounds good.

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I think the best thing to do is get all the volumes right in comparison to eachother, then let people decide how loud it is with their volume control.

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First off this sound mod is awesome, thanks. I just thought I would report some things I have found in this beta. The following weapons have some sort of high pitched noise where you would normally here the supersonic crack. To test, go into third person and turn it so that the camera is looking at person or vehicle from front on.

M242
GSh-23
GSh-301
GSh-30-2
YAK-B
2A72
2A42
2A38M
AZR-23
GAU12
GAU8
M230
SA-58
AK-47
AKM
AKS
Lee Enfield
M134 is still missing sound for 4000rpm

I also get this in my RPT:
Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\'
Conflicting addon JSRS_AH64E in 'jsrs_mi24_c\', previous definition in 'jsrs_ah64e_c\'
Conflicting addon CAWeapons_E_AK in 'jsrs_akm_c\', previous definition in 'ca\weapons_e\ak\'
Conflicting addon CAWeapons_E_fnfal in 'jsrs_fnfal_c\', previous definition in 'ca\weapons_e\fnfal\'
Conflicting addon CAWeapons_E_LeeEnfield in 'jsrs_leeenfield_c\', previous definition in 'ca\weapons_e\leeenfield\'
Conflicting addon CAWeapons_E_M110 in 'jsrs_m110_c\', previous definition in 'ca\weapons_e\m110\'
Conflicting addon CAWeapons_E_M14 in 'jsrs_m14_c\', previous definition in 'ca\weapons_e\m14\'
Conflicting addon CAWeapons_E in 'jsrs_m4a3_c\', previous definition in 'ca\weapons_e\'
Conflicting addon CAWeapons_E in 'jsrs_sa61_c\', previous definition in 'ca\weapons_e\'

Thanks again mate for an awesome mod.

Thats strange... the second part i mean. These all weapons from the OA-Expansion. Hm, just Config i guess. Thanks anyway.

To the first weapons: The Soniccracks is a Bullet-By sound you mean. There are not Pitched or so, just configthing, he's loading the Wrong sound.

Thanks so far.

Jarhead

[/color]

the AH6J still has a messed up config. Instead of having the selectable weapons of 2000RPM, 4000RPM and FFARS you have the minigun like 7 times then FFARS which means the AI cant use it. Also the mini gun doesnt play the sound file on the UH60m on 4000RPM mode.

Doing a good job here Jarhead keep it up!

:confused: Really sorry for this! I thought i fixed that problem. Shit. I tried with HiFi config, but same thing again. Hm, i let it like it is for now. I will first fix all the other problem, coze they are easy to fix... Thanks anyway!

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The problem with the SCAR MK17 CCO SD i know already. I try to fix that, i thought its a config problem, but i have to make a new SCAR-SD version. So, should be done next update.

The fix for that BIS bug is to add the missing modes config:

	class SCAR_H_CQC_CCO_SD : SCAR_H_CQC_CCO {
	modes[] = {"SCAR_H_SD_Single", "SCAR_H_SD_FullAuto"};

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I'll give this mod one thing, when bullets start landing around me, it makes me jump lol.

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I'll give this mod one thing, when bullets start landing around me, it makes me jump lol.

well could you post a video of how it sounds?..because I think i can't get it to work :-/

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I'll try if I can, no promises though, my rig isn't good for recording video.

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Ok, after much discussion, I give here my new M16 and my M249 sound free, which I have quickly mixed together with the sounds of my other project .

HERE

They are more realistic and have a duller "umph" sound.

In my opinion they do not fit too well in the concept of the mod. But those who like it they should use quiet!

I will not disclose more sounds of my other projects more. First, JSRS, have to fix this first.

"Well, now I have been betrayed too much eh!"

Thanks so far.

Jarhead

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I tried this out briefly by setting up an infantry + tank + Apache battle, and I was blown away by how epic it makes combat, great work Jarhead!

I also really appreciate you making it so modular, I love nearly all the sounds but being able to switch out some is a blessing. Cheers.

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I tried this out briefly by setting up an infantry + tank + Apache battle, and I was blown away by how epic it makes combat, great work Jarhead!

I also really appreciate you making it so modular, I love nearly all the sounds but being able to switch out some is a blessing. Cheers.

Thanks a lot! :yay:

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thx LordJarhead :)

did we need your J.S.R.S. - Jarhead's Sounds Redeployment Systems for this update ?

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To the first weapons: The Soniccracks is a Bullet-By sound you mean. There are not Pitched or so, just configthing, he's loading the Wrong sound.

Thanks so far.

Jarhead

Does this mean it is a problem on my end or with the config? I just ask as the high pitched sound wasn't there in the last version and isn't there for most weapons?

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thx LordJarhead :)

did we need your J.S.R.S. - Jarhead's Sounds Redeployment Systems for this update ?

You can use the two new Weapons without the Whole JSRS-Beta 0.55.

About that pitch sounds, it seems to be a problem in the config. I don't know if we talking about the same thing, but when i stay in front of the AKM i hear an other, short bullet by sound, no soniccrack! Thats an Config issue!

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That sounds about right. It is a very short (compressed almost) version of the actual gun firing from other angles. It just sounds very fast and high to my ears.

Hope this helps.

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Just an idea but..if you could make the weapon firing sounds at least 2x the ambient (footsteps etc) that would be a good starting point.

And if it's simply a case of unpacking the wss files , running them through a sound editor to increase the levels then repackage them as wss files , I have planty of free time on my hands and would be willing to chip in. I can do that much at least.

Other than that...great mod and looking forward to further improvements.

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I'll try if I can, no promises though, my rig isn't good for recording video.

ok..anyways thanks in advance!

If not then no problem.

A CALL TO ALL READERS: COULD ANYONE POST A VIDEO DEMONSTRATING THE CRACKS AND BULLET FLY-BY'S? THANKS IN ADVANCE

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alright man, stay tuned for next update.

Just a small request, can organize a special pack for OA Standalone when you release the upcoming update?

Cuz I really don't know which are A2 weapon sounds, the warning message during startup is giving me a terrible headache...

(P.s. Reject this request if you do not have enough time do it by next update, it is not compulsory anyways :] )

Edited by avengerzx

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Simple ..... Everyone has to buy OA and Arma2! No need for a separate pack.

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Simple ..... Everyone has to buy OA and Arma2! No need for a separate pack.

Nice one^^

Really, both worth it! Nice games!

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