Jump to content

What are the most important sounds for you while using JSRS?  

179 members have voted

  1. 1. What are the most important sounds for you while using JSRS?

    • The weapon sounds!
    • The vehicle sounds!
    • Environmental sounds!
    • Explosions, Soniccracks, Bullethits, the sound of danger!
    • The script features like the "distance sounds"!
    • Everything combined! The whole Mod itself is important.


Recommended Posts

so long time wait for new jsrs:(:j:

It will be worth it. LJ is working as hard as he can to deliver you JSRS ASAP.

He has released the next Update for us to test

@Maven, your distant firefight is in the making^^

it will be the same as last time but with new sounds.

EDIT. Oh Yeah, here is a short summary of the Update:

Holy fucking shit! That sounds EPIC

Edited by Tonci87

Share this post


Link to post
Share on other sites
It will be worth it. LJ is working as hard as he can to deliver you JSRS ASAP.

He has released the next Update for us to test

@Maven, your distant firefight is in the making^^

it will be the same as last time but with new sounds.

EDIT. Oh Yeah, here is a short summary of the Update:

Holy fucking shit! That sounds EPIC

Popcorn, beer, helmet and kevlar ready :cool: I bet that stuff be cinematic and surreal :eek:

Share this post


Link to post
Share on other sites
Popcorn, beer, helmet and kevlar ready :cool: I bet that stuff be cinematic and surreal :eek:

Well you´ll have to wait until the evening :)

Share this post


Link to post
Share on other sites

If I could suggest a video sample of these new sounds, could you do a completely intense infantry fire fight again, but with a few vehicles thrown in please..? Bullets ricocheting off plate armour etc..?

No probs if not man...

Share this post


Link to post
Share on other sites

OK plan for videos:

1. Distant Firefight

2. A why you should play with JSRS special (still have to think about it)

3. Intense Firefight, maybe one of the included scenarios

Share this post


Link to post
Share on other sites

One reason to play with JSRS for me gameplay-wise is that I can use my hearing to figure out where both friendlies and enemies are in the game world. The sounds also make it possible for me to shout correct enemy positions to my teammates without picking up the compass.

Also the vehicle sounds etc makes it easier to "feel"/hear where you are in the arma world space.

This is with a 7.1 headset. Corsair Vengeance 1500, very clean studio like sound with those so JSRS is absolutely AMAZING! :)

Could be something to try and show in a video if you are able.

Hoping for a Christmas release, will be in doing basic training from late january. :)

Edited by AndroidSpawn

Share this post


Link to post
Share on other sites

Aha,

I might found a decent way to work around that overlapping sounds. We gotta work on that, but I'm sure it'll work out better than what we have now...

Christman, next monday? Hmm... we got at least two weeks of work still, even more maybe. I know, it sucks, but there are some tiny little pieces to fix. I really work hard on this. I have now three weeks of vacation, so its already an 30 hours week just for the mod :S

LJ

Share this post


Link to post
Share on other sites
Aha,

I might found a decent way to work around that overlapping sounds. We gotta work on that, but I'm sure it'll work out better than what we have now...

Christman, next monday? Hmm... we got at least two weeks of work still, even more maybe. I know, it sucks, but there are some tiny little pieces to fix. I really work hard on this. I have now three weeks of vacation, so its already an 30 hours week just for the mod :S

LJ

Take your time, and remember to relax and enjoy the christmas. You don't owe nobody here anything ;)

Share this post


Link to post
Share on other sites

Uh, if they don't allow CBA they probably don't allow anything, so what's the problem?

Share this post


Link to post
Share on other sites

Yeah its kinda ironic, because they actually allow other addons, even JSRS, that needs CBA to work properly.

Anyway, still wrong choice of words: There are many servers that dont accept it because there are a bazillion different versions out and every server uses a different one, so even if you have all of those installed, its impossible to find the one that is allowed on the server. To me many admins seem to be very confused about CBA, not knowing what to install themselves. Not that I can blame them.

Share this post


Link to post
Share on other sites
Take your time, and remember to relax and enjoy the christmas. You don't owe nobody here anything ;)

+1

Dennis, I say for people crying about how long it's taking--how about we send them the configs and scripts to work on. Then we'll see how quickly they go from cry babies to "holy shit, I can't believe you do this stuff!". :P

Share this post


Link to post
Share on other sites
+1

Dennis, I say for people crying about how long it's taking--how about we send them the configs and scripts to work on. Then we'll see how quickly they go from cry babies to "holy shit, I can't believe you do this stuff!". :P

Hehehe, lol ;) Owned.

I don't see what is so complicated about keeping mods updated. Sounds like lazy/careless admins to me.

Totally agree with you here! JSRS needs CBA still, but we wont spawn the dummy vehicle anymore, that caused some trouble here and there for some not obviously reasons. So we saved some recourses here. Wasted them with around 800 new sounds again but what the hell :P

Well I can say that JSRS needs CBA like ACE needs CBA. And I cant understand why people still don't use SixUpdate these days. It cant be any easier I guess.

My opinion, dont wanna step those "lazy" admins on their feet ;)

LJ

Share this post


Link to post
Share on other sites
Take your time, and remember to relax and enjoy the christmas. You don't owe nobody here anything ;)

Absolutely. Take your time, LordJarhead. :)

Share this post


Link to post
Share on other sites
Just for the waiting time:

Do not quote videos!!

LJ

Thanks for sharing LJ :D

Really good video, realistic.

One does not simply stay still when a projectile buzzes by :butbut:

Edited by Foxhound
removed quoted video

Share this post


Link to post
Share on other sites
Thanks for sharing LJ :D

Really good video, realistic.

One does not simply stay still when a projectile buzzes by :butbut:

Nope, he shouldn't :) Cant be healthy, hehe.

LJ

Share this post


Link to post
Share on other sites
Just for the waiting time:

Do not quote videos!!

LJ

Just to remember, all this is still WIP. Some sounds, like some of the cracks for 20mm rounds will be tweaked again. Same for Tonci's video, the gau8 for example need to be fixed.

LJ

Edited by Foxhound
removed quoted video.

Share this post


Link to post
Share on other sites
Here we go

TURN UP YOUR VOLUME and enjoy

If A2 graphics were as realistic as the mod, someone could mistake this video for a real event. A really well made vid and mod. Thanks :)

Love the dead silence going louder as time flies by and tracers start to pop one by one. That's how real firefights start actually.

Share this post


Link to post
Share on other sites
Guest

Common people, the same video quoted 2 times is not usefull and the rules are pretty clear about this!

§14) Remove tags when quoting a post containing an image or embedded video

If you quote a post that contains an image please remove the image tag or the whole image, it helps keep the thread tidy and easier to read if the same image isn't being posted repeatedly, you need only delete one [ to stop the image from hotlinking. If the post contains an embedded video such as YouTube you should remove the tags so the image of the video is not shown in your quote.

@LordJarhead

If you want to be sure people see it just re-post it or link to your post on the new page :)

Share this post


Link to post
Share on other sites
If A2 graphics were as realistic as the mod, someone could mistake this video for a real event. A really well made vid and mod. Thanks :)

Love the dead silence going louder as time flies by and tracers start to pop one by one. That's how real firefights start actually.

actually in this video, graphics look as realistic as it can be (imo), i guess ur just got used with arma 2 enginge, so it doesn't impress u anymore. For example a friend of my buddy, who is in the military, said it looks damn realistic.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×