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thegunnysgt

OA Parachute Training Mission & Hints

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Does anyone know how the Arrowhead parachute training mission was created, I'd like to incorporate the static C-130 and sounds from it, so I can have my guys walk out the back. Would there be a way to detect when the ramp opens on that C-130?

Also, does anyone know how they created the hints for OA, for the training missions?

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It looks like they use the static airplane then when you jump it switches to the real one and it flys off. Just depbo the mission and look at what they have in it.

Taken directly out of the mission pbo.


_alt = 2500;

if (viewdistance > _alt) then {setviewdistance _alt};

c130 setposasl [position c130 select 0,position c130 select 1,_alt];

c130 animate ["ramp_bottom",1];

c130 animate ["ramp_top",1];

c130_locked = [] spawn {

     while {true} do {
     		waituntil {c130 animationphase "ramp_bottom" > 0};
    		c130 animate [""ramp_bottom",0];
     		c130 animate ["ramp_top",0];
     	};

};

Edited by cobra4v320

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I've opened up the pbo, but I haven't found anything like what you have. Can you tell me exactly where you found that, and other related files to it.

Thanks!

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It's in the mission.fsm iirc. You might want a proper tool to edit/view fsms, as a normal text editor will only drive you nuts trying to figure out what's going on.

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