orangel 10 Posted July 31, 2010 Hi all, I'm working on a Davy Crockett atomic recoilless rifle on a tripod. It's the first thing I've tried to make for Arma2, so although I'm experienced with modeling, I'm not totally sure where to go with the coding and animation parts. I've finished the high-poly model (about 9000 polys for the whole thing with loaded M-855). It's in Maya right now but I can export it as OBJ to get it into Oxygen. Working on texturing now. (there are some shadowing issues here, the actual model is a little sharper-edged) - The tripod legs are one mesh, and stay motionless - The launcher tube should be able to tilt up and down on its collar, but can't rotate (in real life you would move the whole tripod to point it in another direction). The tube+collar are one mesh. - when you fire the shell, the bomb on the front should disappear. (I have separate meshes for the launcher tube with and without the bomb). Can someone give me an idea of how I need to set this up in O2 to get it to animate and work properly? How I would name the different things, how do I set the pivot points, how do I set where the person stands, etc? How can I make the thing spin by moving the tripod, but tilt by moving the tube? I want it to operate basically like the M119, but with less power -- a gun that you can fire straight or use in artillery mode. Thanks! Share this post Link to post Share on other sites