meade95 0 Posted July 29, 2010 What is the "seek and destroy" waypoint command with regards to helicopters? Will friendly / AI flow helicopters that are given this command attack any enemy AI they see?? I would think so? However, in an misison I'm running ....I have a small SOF team looking for an HVT in a village...with an Helicopter ready for CAS if neccessary. I have given it a Seek and Destroy command around this village (will only call on it, if in the sh*t).... Yet, in play testing....It doesn't seem to engage any enemies. Just fly's around. Also, I've noticed, friendly AI seems to be poor at using NV/Thermal.... This OP takes place at 3AM....and my friendly AI seem to be very slow at picking up targerts (all are rated excellent and all have thermal). Yet, oftenly they are pointing their lasers up in the sky more or less....?? Share this post Link to post Share on other sites
cobra4v320 19 Posted July 29, 2010 (edited) You can try setting the helicopters combat mode to red and the behavior to combat. You can either do this in the units init line or in its SAD waypoint by using the drop down boxes. You can also try the BIS_taskpatrol function, make sure you place a functions module on the map. setcombatmode setbehaviour Edited July 29, 2010 by cobra4v320 Share this post Link to post Share on other sites
rübe 118 Posted July 29, 2010 or write a nice fsm, that passes targets other enemy groups have spotted (nearTargets) to the helicopter's todo, ehm, attack-list, either by simply revealing these targets or make him attack them explicitly. Shouldn't be too much hassle, but result in a great effect. Share this post Link to post Share on other sites
meade95 0 Posted July 29, 2010 I don't know how to write and FSM... I have the helicopter at Combat mode - Does it being at night great effect them? It would seem with thermal this should only increase the Helicopters ability to target.... Share this post Link to post Share on other sites