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kennyist

2 Questions.

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Hi , ive got this so far http://i29.tinypic.com/vp94bp.jpg but i need help on 2 things

1) how can i make the heli in the right hand corner follow the waypoints when a play triggers the trigger up by the dam?

2) im also putting a load of Ai enemy in , how can i make it so once all of them are dead an objective is done?

Kennyist.

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You should start by reading this: http://community.bistudio.com/wiki/ArmA:_Mission_Editor

To make your heli stay where it is till the dam trigger is set off you'd make your heli's first waypoint a HOLD waypoint. You'd make the Type of the dam trigger Switch and you'd synchronize the waypoint and the trigger.

Loads of AI = loads of lag. Make sure you don't put too much. To find out when all the AI in an area are dead put a Trigger that covers the area and have it activate on OPFOR - Not Present - Once. In the Triggers OnAct field you'd put the code to set the objective done.

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Ah thanks , got it working now.

Just one more error (hopefully) , ive got this http://i29.tinypic.com/ohl9p0.jpg , ( heli unload way point , invisible heli pad , and a way-point for playable people for "getout" and that is synced with the heli unload) But this happens

( it gets to their , looks like its landing the just carrys on away ) , how can i fix this, ive never had this problem before.

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Just last night I posted a demo mission for a helicopter insertion using triggers, such luck! :) Download that and check out the triggers and especially the:

helicopterName land "GET OUT";

Command to make it land with engines on. You could also Synchronize the two waypoints, one from the helicopter and one from the group. Or use the method I have in that mission.

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Ah thanks ive got it working now.

I got to say your way looks a bit hard to do. Also ive got to say that OFP:dragon rising script editor is much easier for this stuff , if saying that isnt blasphemy against OFP series.

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Ok another question, im trying to set up virtual artillery and i need to put this in

[_virtualPiece, "D30"] call BIS_ARTY_F_SetVirtualGun;

Were do i put it?

Ive tried a few places but keep getting errors.

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§22) Use descriptive thread titles

If you start a new thread, please make sure your thread title explains what you want without forcing people to read through your post first. Thread titles such as "How in the world do I...", "Need help!" or "Will we ever see..." are anything but descriptive. We do not allow these kind of titles and threads with such titles are subject to be closed.

Also please use the forum search, there is a good chance your question(s) have been asked and answered in the past.

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