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calo_mir

ACE CO@ 06 An Evening On The Coast

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An Evening On The Coast

MIL/DEV 720

Type: SP / Co-op

Players: 1 - 6

promo.jpg

An Evening On The Coast

6 player cooperative and single player urban combat mission.

Your main objectives are to disrupt Russian supplies by destroying two key targets. Unfortunately, due to the heavy

civilian presence in Berezino, certain protocols must be abided by - indiscriminate artillery fire is not authorized.

The first of the two targets are a pair of train engines. Intelligence suggests that the destruction of these engines

will severely affect equipment and fuel transports to outlying forces.

The second of the two targets is a large shipment of fuel used to power larger armored vehicles. Unfortunately, due to

the difficulty of maintaining security in an occupied town such as Berezino, the shipment is moved frequently and the

current location is not known.

Uses DAC 3.0 for dynamic AI behaviour and unpredictable squad placement.

Downloads

Download (0.2.0) MD5 SHA256 PGP signature

Mirrors

Armaholic

Changelog

2010-07-27 version: co6_aeotc 0.1.0

2010-07-27 meta: Renamed to use the "mission name standard".

2010-07-27 version: co6_aeotc 0.1.1

2010-07-27 meta: Fixed mission name in mission.sqm.

2010-07-27 version: co6_aeotc 0.1.2

2010-07-29 code: Ripped out old net code and replaced with mpf.

2010-07-29 code: Added weather report image.

2010-07-29 code: Added map markers.

2010-07-29 code: Added overview.

2010-07-31 code: Remove automatic rifleman and switch to silenced loadouts.

2010-07-31 code: DAC zones split and linked in some cases. This should hopefully prevent "soldier spam".

2010-07-31 code: Time of mission set to 19:45 for better use of darkness.

2010-07-31 code: Fixed embarassing typo in the opening mission titles.

2010-07-31 code: Improve weather conditions slightly.

2010-08-02 code: Tested with ArmA 2 Combined Ops.

2010-08-02 version: co6_aeotc 0.2.0

Dependencies

Edited by calo_mir
Update to 0.2.0

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It's not been tested with Combined Ops (I don't have Arrowhead yet) but I see no reason why it shouldn't work fine.

I'd be interested to know if it does/doesn't work.

Edited by calo_mir

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A grand Oops in this version (0.1.2). Client code is not being executed for the first player of a non-dedicated MP game. Expect a revised version very soon. Arrowhead is also in the mail, so the mission will see proper testing with Combined Ops.

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Hi. For single player, just place it in the "missions" directory instead.

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