calo_mir 10 Posted July 28, 2010 (edited) An Evening On The Coast MIL/DEV 720 Type: SP / Co-op Players: 1 - 6 An Evening On The Coast 6 player cooperative and single player urban combat mission. Your main objectives are to disrupt Russian supplies by destroying two key targets. Unfortunately, due to the heavy civilian presence in Berezino, certain protocols must be abided by - indiscriminate artillery fire is not authorized. The first of the two targets are a pair of train engines. Intelligence suggests that the destruction of these engines will severely affect equipment and fuel transports to outlying forces. The second of the two targets is a large shipment of fuel used to power larger armored vehicles. Unfortunately, due to the difficulty of maintaining security in an occupied town such as Berezino, the shipment is moved frequently and the current location is not known. Uses DAC 3.0 for dynamic AI behaviour and unpredictable squad placement. Downloads Download (0.2.0) MD5 SHA256 PGP signature Mirrors Armaholic Changelog 2010-07-27 version: co6_aeotc 0.1.0 2010-07-27 meta: Renamed to use the "mission name standard". 2010-07-27 version: co6_aeotc 0.1.1 2010-07-27 meta: Fixed mission name in mission.sqm. 2010-07-27 version: co6_aeotc 0.1.2 2010-07-29 code: Ripped out old net code and replaced with mpf. 2010-07-29 code: Added weather report image. 2010-07-29 code: Added map markers. 2010-07-29 code: Added overview. 2010-07-31 code: Remove automatic rifleman and switch to silenced loadouts. 2010-07-31 code: DAC zones split and linked in some cases. This should hopefully prevent "soldier spam". 2010-07-31 code: Time of mission set to 19:45 for better use of darkness. 2010-07-31 code: Fixed embarassing typo in the opening mission titles. 2010-07-31 code: Improve weather conditions slightly. 2010-08-02 code: Tested with ArmA 2 Combined Ops. 2010-08-02 version: co6_aeotc 0.2.0 Dependencies ACE2 >= 1.2 ACE2_ACEX >= 1.2 ARMA2 >= 1.01 DAC >= 3.0 Edited August 2, 2010 by calo_mir Update to 0.2.0 Share this post Link to post Share on other sites
l mandrake 9 Posted July 28, 2010 Hi, does this work with Combined Ops or just Arma2? Share this post Link to post Share on other sites
calo_mir 10 Posted July 28, 2010 (edited) It's not been tested with Combined Ops (I don't have Arrowhead yet) but I see no reason why it shouldn't work fine. I'd be interested to know if it does/doesn't work. Edited July 28, 2010 by calo_mir Share this post Link to post Share on other sites
calo_mir 10 Posted July 29, 2010 A grand Oops in this version (0.1.2). Client code is not being executed for the first player of a non-dedicated MP game. Expect a revised version very soon. Arrowhead is also in the mail, so the mission will see proper testing with Combined Ops. Share this post Link to post Share on other sites
McGregor_CiA 19 Posted July 29, 2010 The readme says: Place ace_co@_06_aeotc_0-1-2.Chernarus into the MPMissions directory... Will it allow me to play SP or should i place it somewhere else to do that? Mission looks cool though... loooking forward to it Share this post Link to post Share on other sites
calo_mir 10 Posted July 29, 2010 Hi. For single player, just place it in the "missions" directory instead. Share this post Link to post Share on other sites