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roadrunner20

AI pilots and formation issue

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I been trying to edit a chopper to drop people off on hill then fly away.

i have used video guides and have managed to get chopper with us inside to fly to a point then "GET OUT" but then the helichopper lands and engine turns off due to the pilot getting out of chopper...

i been trying to work out why this is, is this because he thinks he is part of our squad? and if so how can i stop this as i hear people say" dont let them become part of squad" but cant find the key or butten to use to stop this.

any suggestions? (also just to make sure GET OUT is the right key isnt it for a quick helichopper drop off correct? LAND and GET IN are for landing engine off and landing for people to enter)

cheers

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Use a transport unload or unload waypoint instead.

Put this in the leaders init field.

{_x moveInCargo helo} forEach units group this;

helo is the name of the chopper and make sure the soldiers are not grouped with the chopper.

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i tried again and managed to get the pilot to stay and made sure that the units were not grouped as one.

question though: i really want helichopper (littlebird) to quickly insert the squad then quickly take off.

atm what is happening is:

Chopper comes in well then as it comes near the H landing area it slows down and turns sideways as it comes in, lands, then the AI squad i have used slowly exit chopper.

is there a way to get the chopper to quickly land/hover kick out the squad (ai or human either way) ???

On another issue how can i get a AI squad to move following waypoints once they been dropped off? can i still use the typical waypoint system giving them waypoints even when they still at start in chopper?

Edited by roadrunner20

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I wish I could get the helicopters I use to just land while they're under fire. I think it would be awesome having like 6 choppers land while taking small arms fire.

Everytime I try this the pilot wants to engage the enemy target - then forgets to drop the infantry platoon off.

Does anyone know how to fix that?

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is there a way to get the chopper to quickly land/hover kick out the squad (ai or human either way) ???

On another issue how can i get a AI squad to move following waypoints once they been dropped off? can i still use the typical waypoint system giving them waypoints even when they still at start in chopper?

For better landings search for mandos heli script.(not sure if they are for arma2)

The chopper and the squad is two different groups so they have their own waypoints.

@Vostov

Make the choppers waypoint careless and never fire.

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For better landings search for mandos heli script.(not sure if they are for arma2)

The chopper and the squad is two different groups so they have their own waypoints.

@Vostov

Make the choppers waypoint careless and never fire.

cheers i searched google and forum and mostly can find only mandos missile mods and such other mods rather than any heli script help for getting choppers to land properlly when underfire for example.

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