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Undeceived

CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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Sorry if this was already posted. I didn't see it on the last few pages.

EDIT: Found Youtube version

I had a good laugh watching those clowns.

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Same here. I'll skip the "Menstruation" sequel for sure. Whole interview is offensive to BIS just because of their ignorance and Codemasters' acknowledgment of BIS as a leader in realistic FPS & mil-sim PC community.

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Im currently playing around with a light infantry platoon in OA, thats 1 support + 3 rifle squads, about 34 men ...

4 players in a Flashpoint game is nothing but absurd, i cant believe they can show any enthusiasm by imitating L4D, i mean a 9 men squad should be the absolute minimum for the game to get some atention.

EGO technology not up to the job? :confused: .

I cant believe they are still doing it all wrong after last years total failure :confused: .

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Well they have exactly the same team it seems. Funny how he mentions right at the start that their supposed core audience for a game bearing the name "Operation Flashpoint" want a tactical first person shooter that's a game and is fun, not a military simulator.

Nice..... one, Sion. What made you and the rest of the numbnuts at Codemasters think that a military simulator brand from 2001 would be a huge mainstream seller in 2010 or 2011? Now that Red River is confirmed to have gone the way of R6 and GR, you've lost the largest portion of your fanbase.

Even the RSV and GRAW series haven't been anywhere near as successful as Ubisoft seems to want them to be. You'd think you'd take the hint in that regard, but since you've yet to take any hints, I can't say I'm surprised.

I'm never one for a boycott, but I'd support one for Red River wholeheartedly.

Edit: Just found this "over there":

According to BIS forums, everyone who plays DR is a "mw2 fanboi" that doesn't know realism, what do you think of that conception thumbtoes?

Can someone tell me where in either of the Red River threads that's been stated? :confused:

Edited by Zipper5

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Sorry if this was already posted. I didn't see it on the last few pages.

EDIT: Found Youtube version

Oh bloody brilliant..now the bastards are copying the Sooty & Sweep Show. Have they no morals?

Edited by Rellikki

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Overcompensating or not, if CM said they'd have the exact same features as ARMA 2 then we'd have everyone hear equally complaining about the similarities rather than the lack thereof. To me, it sounds like they want Red River to be different and what's so bad about that?

Nothing wrong with that, and I am quite sure they will not make the same mistake again. But they claimed Dragon Rising to be a milsim on consoles, which it never was. They claimed the PC version would have upgrades which it never had. It's not about what the game is; it's about what the game is not, in spite of CM having claimed it would be.

So "gritty realism" automatically means it should copy ARMA 2? Maybe they have their own ideas about "gritty realism" whilst keeping it a fun and Different game at the same time. See my post above.
Same issue. It's not about what the game is. It was fun, I did enjoy it, just like I enjoyed Modern Warfare which wasn't realistic at all. Point being, if you promote your game as the "most realistic experience of war ever to to be experienced" and then come up with a game were you can't even lean left or right, you are going to get people on your backside for that.

If you advertise realism, then make sure you actually have it.

Say again, I did enjoy the game but it was NOT what was advertised. Certainly not what was expected. You can argue the point, but using the name of a famous game or brand of game invokes certain expectations. Like, if you pick up a Grand Theft Auto game, you expect cars, violence, hookers, crime, and shotguns. If you suddenly find it's a Rally game, you will be disappointed even though it might be in the league of Richard Burns Rally.

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If I had heard nothing about anything and simply saw that youtube video and It was my first introduction to it, I would have thought it was some sort of small coop first person shooter for the console only.

Have they now "scaled down" their hype about military sim, becuase that seemed to be to be a very watered down back covering exercise.

I think this is like Brothers In Arms but just in current time frame, loads of hype about tactical movement and cover, and in effect its just a "nice" scaled down miniature sandbox'ish afterthought, with all the bells and whistles of the usual FPS games "but you can use tactics though".

May as-well make it console only.

Edited by mrcash2009

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I had a good laugh watching those clowns.

I wouldn't say they are clowns. But what they spoke and the way they spoke was exactly the same as what they spoke about OFP:DR. :)

Beside that what they told in the interview (about this "war feeling") was only general bla bla which one could already partly hear from the developers of Medal of Honor 1 back in the days before its release. :)

It's always the same loop to announce that "THIS game" will deliver all this... Makes me want to sleep... Cause almost NO game can achieve it (and DR could it absolutely NOT).

Edited by Undeceived

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Course they have a huge ass team. if i remember correctly FPDR had more people on its art team (70+) than BIS had employees...

How did I miss this news?

In case anyone missed this great article before: http://kotaku.com/5427863/they-worked-on-the-game-you-played-but-didnt-get-credit

Development was a revolving-door of exploited staff, as far as could be told from the outside.

Lindop was chief AI designer and left, too.

Remember Empire:Total War, how the one guy who was responsible for the Battle AI left before the project's end and so no one on the team fully understood the engine from the inside to be able to tweak it?

So soon after the first Dragon Rising (which took seven years? to produce), I hardly think the engine will be massively overhauled. I can imagine a similar situation with this engine. Unless they just tweak the version of the EGO engine they're using for Bodycount, their second fail-FPS release and a corridor shooter. Sounds more likely.

Will they even bother with a mission editor this time? If it's P2P, that is just a giving PC gamers the middle finger and then telling them they can sit on it.

Oh, wait, we get Lentil and amazing renderz TM instead.

Why the hell do they want to reuse their 'clone army' PLA models? - I remember that someone posted on the FPDR forums an image showing that all except for the highest LOD the USMC and PLA models were identical but recoloured. If they switch to US army, presumably some CM employee will have the job of tweaking the hue of all the USMC units 20% in Photoshop.

If noone's already mentioned it, they're setting the game in Tajikistan. The thieving, lying scum. http://uk.ps3.gamespy.com/playstation-3/operation-flashpoint-3/1110877p1.html (They have, 10,000,000 times, but what-the-heck, once more is good).

Wonder if the PC port will incorporate auto-aim?

P.S. Anyone remember this Lulzcow?

fourmssycle.th.jpg

Edited by Richey79

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Operation Flashpoint: Red River ventures into Tajikistan with an "epic campaign" pitting the US Marine Corps against the Chinese PLA.

http://www.shacknews.com/onearticle.x/65028 (+2 CGI screens)

Operation Arrowhead Ripoff!!! Nice CM, even using basically same country that OA did.:mad:

FAIL FAIL FAIL !!! Another FAIL

Edited by Mafia101

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Pretty much every comment in every thread I've read about this game (except for on the CM forums) says "OMG THIS WILL SUCK".

If this really is the epic fail it promises to be then I hope they'll just give up and stop... They need to.

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You know, when someone jumped the shark the first time, its logical that they will do the same the secound time around, then the third time, and so on:p

I am so waiting to enjoy the giant shitstrom coming next year, GO Consolemaster!!!:D

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Operation Flashpoint: Red River ventures into Tajikistan with an "epic campaign" pitting the US Marine Corps against the Chinese PLA.

http://www.shacknews.com/onearticle.x/65028 (+2 CGI screens)

Operation Arrowhead Ripoff!!! Nice CM, even using basically same country that OA did.:mad:

FAIL FAIL FAIL !!! Another FAIL

Takistan =/= Tajikistan. Why people keep moaning about that because the name sounds similiar I'll never know. :rolleyes:

You've got to wonder what CM are thinking trying to pull the same stunt twice though, if the first one received so much bad press then I doubt the second one will do well.

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Takistan =/= Tajikistan.

No. As we know, Bis made a map based on Afghanistan, but didn't want to stir up a shitstorm by calling it by its irl name.

CM decide to make a map based in an Afghanistan-type country, but didn't want to stir up a... . Well, perhaps we should be charitable and hope that they have carefully gathered resources to actually make it look like Tajikistan. They seem far too lazy for that though, and why would the console-crew who are their audience be interested that it looks subtly like the culture/topography of one rather than another far-off country they've never heard of? Do I believe Lentil & Co. had heard of Tajikistan before OA was announced... ? Maybe. I suppose Kiska is not the best known island in the world. But it did prove that they are also keen to go the 'real-life setting, not real-life name' route. Kiska was an imaginative and suitable setting... wonder what happened to that remake that was being produced for A2?

I hate the way they're trying to be coy about the contemporary warfare setting, saying that it would be insensitive to enable the player to fight as Taliban, however they have advertised excitedly that it will be possible to have your limbs blown off to reveal the muscle and bone underneath ...Nice. F'in hypocrisy, in my book.

Edited by Richey79

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Operation Flashpoint: Red River ventures into Tajikistan with an "epic campaign" pitting the US Marine Corps against the Chinese PLA.

http://www.shacknews.com/onearticle.x/65028 (+2 CGI screens)

Operation Arrowhead Ripoff!!! Nice CM, even using basically same country that OA did.:mad:

FAIL FAIL FAIL !!! Another FAIL

much as I hate to take CM's side on this I'm not sure its so much a blatant OA ripoff as much as 'with the times'. Look at all the war games out there right now and you will see that most of them are situated in a desert environment, it's what is "In" right now.

On the other hand it is suspicious since when A2 first appeared the screenshots they released, as someone said, were damn near the same and since we're seeing a tide over from USMC to US Army it is very possible..

I can't wait to see how this one turns out, their putting even more nails in their feet. at this point..taking out helo's? Naturally if you go USMC to US Army in a game a majority of pilots will be drooling to get their hands on the AH-64..looks like they get the short stick this time.

Edited by NodUnit

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After all, it makes sense to conduct modern conventional warfare in mountainous terrain without helicopters.

In Tajikstan.

Against China.

What?

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conduct modern conventional warfare in mountainous terrain without helicopters.

They never said there are not going to be any helicopters, just no player controlled!

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They never said there are not going to be any helicopters, just no player controlled!

Ah, thanks for the correction. Somehow, though, that makes it worse. It's like..you can -see- the helicopter, but you can't play with it.

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Pretty much every comment in every thread I've read about this game (except for on the CM forums) says "OMG THIS WILL SUCK".

If this really is the epic fail it promises to be then I hope they'll just give up and stop... They need to.

Haters gonna hate. Especially the hardcore BIS fanbois, because CM stopped publishing BIS games but kept the OFP name. It's not "epic fail" if it's profitable, and obviously it is since they are making a sequel. Even if it's bad in some "combat simulation" nerds' perspective, CM probably doesn't give a fuck as long as it makes money and the players who will like it neither.

I think it sounds okay. It's good that they have a more defined direction. OFP DR felt like they couldn't decide if they were making OFP, Delta Force or COD4. Who knows, maybe they can make a more cohesive and playable game this time.

Edited by Pulverizer

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You've got to wonder what CM are thinking trying to pull the same stunt twice though, if the first one received so much bad press then I doubt the second one will do well.

As far as I'm aware it only received bad press here.

On Metacritic for example, a collation of many reviews, Operation Flashpoint Dragon Rising scored 76.

ArmA 2 scored 77.

ArmA OA scored 74.

ArmA scored 74

ArmA Queens Gambit scored 67.

The original Operation Flashpoint scored 85

and the Xbox version Operation Flashpoint Elite scored 64.

So it wasn't wildly received as a gaming classic perhaps, or considered the equal of the original, bit not any significantly worse than the ArmA titles on the reviews front.

Edited by Baff1

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something interesting though is that if you read through the meta critc blurbs, most of the ones for arma2 paint a positive picture, or have positive intonations (even the low scores) wile OFPDRs are not so

also, OFPDRRR apparently has a "refined inventory system". i dind know that there even was inventory in that game... how do you refine something that is not there?

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As far as I'm aware it only received bad press here.

If that's true you have to wonder what they were paying the reviewers. I don't know a single person who thought Dragon Failing was anything close to what Codemasters claimed it was going to be.

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Haters gonna hate. Especially the hardcore BIS fanbois, because CM stopped publishing BIS games but kept the OFP name. It's not "epic fail" if it's profitable, and obviously it is since they are making a sequel. Even if it's bad in some "combat simulation" nerds' perspective, CM probably doesn't give a fuck as long as it makes money and the players who will like it neither.

I think it sounds okay. It's good that they have a more defined direction. OFP DR felt like they couldn't decide if they were making OFP, Delta Force or COD4. Who knows, maybe they can make a more cohesive and playable game this time.

Well how would you feel if you saw a bunch of renders that depicted a depressing and dirty battlefield, then later saw pictures of vehicles covered in mud from the bottom to the middle.

If you were shown dynamic destruction, complex get in/get out animations, that there would a complex FLIR, door breaching animations, weapons jamming and told there would be an editor for both PC and console, that the island would be free and you could explore it just as in the original Operation Flashpoint only for it all to be a lie.

In the end the vehicles and infantry were clean, the use of renders caused alot of problems, at first they were saying 'the game will look like this' only later to be dumped into something far less and to add insult they released a CGI movie later as if to say "This is how it will look" only to again..nope.

The animations were scrapped, understandably so. The grimey was removed, The editor declared to be PC only ,The island not free roaming, in fact you had to get a DLC package to explore if you played it on the console, there were many complaints of shoddy controls for vehicles as well which came as a surprise after DIRT.

The biggest hate for alot of people was the lack of editor, they said it was the console limits which is a load BS and here is why. Operation Flashpoint Elite, an Xbox port came with everything the original had, all missions, the long campaigns, characters, vehicles, islands and so on.

However it had updated textures, shaders, new formats, effects, grass, a more populated island AND..the editor, with nothing left out, it had everything the PC had minus the obvious commands which require a keyboard for lettering.

Who cares what reviewers say anymore, they hand out high scores to just about anything these days, if you want the real facts go over to CM's forum and search around for these things..if you can find them that is, most threads concerning such were removed.

BIS fanboys as you put it aren't the only ones that hate the game.

Now to give them credit I with my grimey fetish absolutely love the renders of the dirty and highly used weapons but again these are renders so I will not hold my breath.

Edited by NodUnit

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I think it sounds okay. It's good that they have a more defined direction. OFP DR felt like they couldn't decide if they were making OFP, Delta Force or COD4. Who knows, maybe they can make a more cohesive and playable game this time.

Maybe they can, they should stop calling it ofp though.

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