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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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What I get most out of BI games is a challenge, something to get my teeth into, bloody good fun, and cracking gameplay - and have done since 2001. For that, I consider myself a loyal fan. (If you would like to call me a fanboy for that, go ahead, its been 25 years years since Ive been called anything with "boy" on the end, and its slightly amusing), and will take an opportunity to praise BI games whenever possible. On the flipside, as a fan of BI games, I take an opportunity to have a go at, fling shit in the direction of, or take the piss out of a company that has taken the reputation of one of BI's best loved games, and used it to make a quick profit, (which is no bad thing on it's own-its what businesses do), with OFPDR....

Very well said, :pc:

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The brand name indicates realism. Therefore, when their own approved press-release of their supposed "realistic" game has unrealistic errors and indiscrepencies in it, it should be pointed out and made fun of. What else are we supposed to criticize when it comes to this game if not for it's lack of realism despite having the OFP name?

Then on that note, shouldn't you be making fun of BIS too?

You can find countless accuracy errors, realism issues and bugs in Arma. Wouldn't it be more productive pointing those out to BIS, than finding realism flaws in a decisively unrealistic game that isn't even supposed to be a simulation but a straight-forward light tactical shooter for consoles?

Do you honestly think CM will scrap their plans and change the game into a sim if you laugh at them? Do you think the bad mouthing in BI forums will significantly hurt RR's sales? Dream on... :p

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Do you honestly think CM will scrap their plans and change the game into a sim if you laugh at them? Do you think the bad mouthing in BI forums will significantly hurt RR's sales? Dream on... :p

If anything it should inspire them to do their best work, but upon reflection they probably dont give a toss, the way they just abandoned support for the PC version indicates they have no heart or dont care for their loyal fan base... or maybe PC gaming is slowly dying, it looked that way when i went to EB games and found that PC games are reduced to a single shelf down the back of the store.

I think its probably guaranteed some at CM might be reading this thread, but i was wrong to suggest they might use it for inspiration, probably more for a laugh.

Or they might just keep releasing screens shots and magazine pictorials and then come here and read all the 'critiques' then fix them, shit, they should give out copies here when its time for beta testing, by the time the games released it should be damn close to perfect :D

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Do you honestly think CM will scrap their plans and change the game into a sim if you laugh at them? Do you think the bad mouthing in BI forums will significantly hurt RR's sales? Dream on... :p

Oh noes, you seem to have made the error that anyone here cares about what you say.

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Don't you think trying to find floors in a game, from magazine articles from OXM AND IGN!! about a game that hasn't got gameplay footage thats still a year from release a bit childish? ...

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and 1 more feature I'm waiting for is... ability to move and act in vehicles... good physics of collision.... for example, I want to pull a crate to a patrol boat and sit on it and shoot enemies from the boat/..... arma doesn't have this....

Nor do OFPDR, very much be the same case for RR, making it even more worthless

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Don't you think trying to find floors in a game, from magazine articles from OXM AND IGN!! about a game that hasn't got gameplay footage thats still a year from release a bit childish? ...

So what if it is? Can't we have childish discussions if we want to?

Also, the word is "flaws", not "floors". ;)

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Regarding this game I prefer "floors" actually, cause thats where I will be rolling around on after the next truly amazing, groundbreaking show, showing...............nothing? And if there is something it will probably show what wont be in the game.

New PR style, never show what you will release for real. The whole game is an easteregg.

Edited by Guest

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Oh noes, you seem to have made the error that anyone here cares about what you say.

At least I actually have something to say, other than childish personal attacks.

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So what if it is? Can't we have childish discussions if we want to?

Also, the word is "flaws", not "floors". ;)

Both same thing :D

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Then on that note, shouldn't you be making fun of BIS too?

You can find countless accuracy errors, realism issues and bugs in Arma. Wouldn't it be more productive pointing those out to BIS, than finding realism flaws in a decisively unrealistic game that isn't even supposed to be a simulation but a straight-forward light tactical shooter for consoles?

Let me put it this way:

In 2001 Bohemia Interactive Studio starts making the Operation Flashpoint series - the "Harley-Davidson" type experience in shooters while ALL others were making "bicycles with two additional support wheels for kids learning to ride" type of experience.

In 2009, while all others are making awesome looking but still bicycles, the publisher (company that helped with funding & shipping, not the ones getting dirty fixing the engine & transmission): CodeMasters makes "the sequel" - a scooter with the Harley-Davidson logo on it. Now they are making the new & improved "3rd version" by adding two additional support wheels...

BIS products aren't perfect, but if you learn to ride or better yet to customize them - it will be one of the most memorable experiences in your life.

Edited by Calradian

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They've only gone and increased the entity limit to 80! Wow! :p

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In 2001 Bohemia Interactive Studio starts making the Operation Flashpoint series

Thanks for the history lesson but this isn't news to me. I've played OFP since it was released, and all the other notable tactical shooters and realism mods for popular FPS games too.

Edited by Pulverizer

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Let me put it this way:

In 2001 Bohemia Interactive Studio starts making the Operation Flashpoint series - the "Harley-Davidson" type experience in shooters while ALL others were making "bicycles with two additional support wheels for kids learning to ride" type of experience.

In 2009, while all others are making awesome looking but still bicycles, the publisher (company that helped with funding & shipping, not the ones getting dirty fixing the engine & transmission): CodeMasters makes "the sequel" - a scooter with the Harley-Davidson logo on it. Now they are making the new & improved "3rd version" by adding two additional support wheels...

BIS products aren't perfect, but if you learn to ride or better yet to customize them - it will be one of the most memorable experiences in your life.

Kudos, one of the best posts ever :)

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In 2001 Bohemia Interactive Studio starts making the Operation Flashpoint series - the "Harley-Davidson" type experience in shooters while ALL others were making "bicycles with two additional support wheels for kids learning to ride" type of experience.

I think that's a little unfair on the excellent R6/Ghost Recon series of games and the Hidden and Dangerous series.

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They've only gone and increased the entity limit to 80! Wow! :p

Well, even DR had a 80 entity limit... so thats not much of a improvment is it? ;)

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Thanks for the history lesson but this isn't news to me. I've played OFP since it was released, and all the other notable tactical shooters and realism mods for popular FPS games too.

So you are well informed, experienced and have good taste - good for you... you just lack the analytical skill to recognize that only CM are doing a pitiful try to deliver a game in the same category as OFP, ArmA & ArmA2 (I like to call it War Simulation Kit). Because...

I think that's a little unfair on the excellent R6/Ghost Recon series of games and the Hidden and Dangerous series.
...this and all other games, existing or in development that I know of, will fall in other categories failing to reach the huge scale, impressive features list and modding/customization factored in by design.

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Well, even DR had a 80 entity limit...

No it didn't, it was 63 + the human player. Less if more than one human player was in the scenario.

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LMFAO!

Scarlet River pollution reaches critical levels; Spokesperson reassures '90% of the local community are pleased with our efforts so far.'

BIS, I love you. :D

Edited by Zipper5

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No it didn't, it was 63 + the human player. Less if more than one human player was in the scenario.

Templar's .xml hacks that changed the post proccessing and lighting effects, the tone-mapping, the AI... etc, well he had one that made the entity limit 80 as well. ;)

That man is the one-man army behind whatever little there is on DR.

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He also had the most support from Codemasters out of anyone, as well as a proper programming background. Seems you need that in order to script (read: hack) DR, despite using LUA. Seems CM can make the simplest of things over-complicated.

Funny how his creations were eventually locked out of the game, forcing people to roll-back from the latest official patches. :rolleyes:

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Funny how his creations were eventually locked out of the game, forcing people to roll-back from the latest official patches. :rolleyes:

Maybe he was getting too close to the id of ego.

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