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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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First of all, it's a real location in the form of Tajikistan--a country in Central Asia

Are they f*cking serious. FPDR

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i like enterable houses with breaking windows in OFP : DR :D

and game is very atmospheric, much more than Arma 2...

however, both games are too simple to be a realistic sim !

and I hope they [Codemsters] will make a realistic damage model, then I'll buy that game instead of Arma 3 :D

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Guess you'll have to settle for Arma3 then.

Define "realistic sim", there are many kinds of realisms and many more kinds of sims.

Edited by NodUnit

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Are they f*cking serious. FPDR

Tajikistan is a real country, just like Kiska Skira was in DR. Its a lot quicker and easier to create terrain based on existing height and satellite data. Whether or not it provides for a more interesting playground is another issue...

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Tajikistan is a real country, just like Kiska Skira was in DR. Its a lot quicker and easier to create terrain based on existing height and satellite data. Whether or not it provides for a more interesting playground is another issue...

I thought they were custom making their terrains this time around, and just using Tajikistan's terrain as a theatre, rather than going from sat data.

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Yeah, because laterally rotating end over end is called "spinning". :rolleyes: I think we all know what nature of beast we're going to get here. A shouse one.

My OFP CDs are spinning in their cases from sheer indignation, that's all that's spinning here.

Yeah, and it's the fragmentation at the bullet's cannelure that causes the increased damage in the 5.56, not 'spinning'. All long bullets tumble sooner or later, if they don't break up. A company with such claims to realism should probably have researched this.

Anyone notice that the M16 was labeled M16A1? I do hope that was a mistake on the magazines part, because if Codemasters have an M16A1 in a game featuring modern soldiers...Epic fail on the 'realism' of weapons already.

It must be a magazine typo. The weapon depicted is not an m16a1, that is for sure. I think the flat top receiver wasn't introduced until the m4, and not in the m16 series until the m16a3.

Tajikistan is a real country, just like Kiska Skira was in DR. Its a lot quicker and easier to create terrain based on existing height and satellite data. Whether or not it provides for a more interesting playground is another issue...

Yeah, strangely enough, Skira is a fictional island based off of real satellite data, and Tajikistan is a real country but its areas will be made up.

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I don't think you play as US Army, where was it stated? Maybe it's just some misinterpretation made by magazines...

The U.S> army.

LMAO.

I think you are crediting them with doing a lot more work for this release than they have planned.

It's USMC vs Chinese same as last time.

I expect the uniforms will have changed colour, but not much more.

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m16 series until the m16a3

The M16A4 had the flat top receiver before the M16A3.

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Yeah, strangely enough, Skira is a fictional island based off of real satellite data, and Tajikistan is a real country but its areas will be made up.

IF you could get the satellite elevation data for Tajikistan (and not just small bits), it wouldn't be nearly high enough resolution for the game world... as with Kiska where CM had to artificially generate the terrain using the low res elevation data as a base.

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I think we should all just pull off and wait until gamplay, THEN we can start bashing the game...

After all, We shouldn't judge a game before its even released yet :rolleyes:

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The M16A4 had the flat top receiver before the M16A3.

:confused:

M16A3 spec have been there since 1990, it had use flat top receiver like the M4 flat top since 92(used by Seals, but not the full lenght rail system FNIM-M16 like many website clam to be), it was meant to be M16A2 with fully-auto trigger group. The M16A4 comes a year after M4A1(93-94) and was untill 2002 that USMC announce to switch back to 20" barrel, that means both spec come roughly the same time, and the only difference to the M16A4 now adays is still that A3 have fully-auto trigger group, the RAS handguard most A4 have is a additional request from USMC and US ARMY AFAIK

Edited by 4 IN 1

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I think we should all just pull off and wait until gamplay, THEN we can start bashing the game...

No. It's a freely admitted tactical FPS bearing the OFP name. I think that gives us more than enough right to throw shit. ;)

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I'm hoping Codemasters will show game play at Gamescon.

That it is, however, if Codemasters have confidence in their game.

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No. It's a freely admitted tactical FPS bearing the OFP name. I think that gives us more than enough right to throw shit. ;)

True, thats very true ^^

Lets hope CM at least put nice graphics on this tactical FPS if its not going to go all out on OFP style gameplay :rolleyes:

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Oh lord... I wish BIS was one tenth as enthusiastic about Arma, as you are are about everything related to CM's OFP games.

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BIS are pretty damn enthusiastic. ;)

Don't like seeing this stuff don't view the thread, Pulverizer.

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Au contraire, I find you guys hilarious! :D Clinging on to some tiny semantics error on a magazine article about a game that's probably a year from release, and finding each of its flaws, even though you absolutely despise the game in advance and will certainly not buy it... There's just something absurdly funny to me in that.

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It's called "No Life Syndrome", and everybody on these forums has it in some form. Even you Pulverizer. ;)

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It's called "No Life Syndrome", and everybody on these forums has it in some form. Even you Pulverizer. ;)

I think I just found my new sig:

"It's called "No Life Syndrome", and everybody on these forums has it in some form."

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Au contraire, I find you guys hilarious! :D Clinging on to some tiny semantics error on a magazine article about a game that's probably a year from release, and finding each of its flaws, even though you absolutely despise the game in advance and will certainly not buy it... There's just something absurdly funny to me in that.

Personally I thought the rifles the US Army use today are the same ones they used in Veitnam. :p Must admit that sort of thing doesn't bother me the slightest. What I get most out of BI games is a challenge, something to get my teeth into, bloody good fun, and cracking gameplay - and have done since 2001. For that, I consider myself a loyal fan. (If you would like to call me a fanboy for that, go ahead, its been 25 years years since Ive been called anything with "boy" on the end, and its slightly amusing), and will take an opportunity to praise BI games whenever possible. On the flipside, as a fan of BI games, I take an opportunity to have a go at, fling shit in the direction of, or take the piss out of a company that has taken the reputation of one of BI's best loved games, and used it to make a quick profit, (which is no bad thing on it's own-its what businesses do), with OFPDR. A game that is a cheap knock off of the orginal, its not even a knock off. It's so lame, a dog with no legs could run faster. So, when a sequel is announced, the shit-slinging, the piss takes, the public hammering quite naturally resumes. If some folks do this by ripping the piss out of CM researchers into what weapons are being used by who, thats fine. It's not semantics, it's another avenue to rip the shite out of CM for pissing all over the Operation Flashpoint legacy.

And it's not over. Yep, the game porbably wont be out for a year or so. That gives us plenty of time. We can take the piss, put it down, slag it off, and generally try to be to Codemaster(bators)s the worst publicity that money can't paint over, at every singe stage of development of this new turd on a disc.

Some might say this is sad. Some might say it's pointless. All's we know is, it's called passion. (One for Top Gear fans there).

-----------------

btw, ive just noticed that you only have to type the letters FP&DR to get FPDR - that's classic. Love it.

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Guess you'll have to settle for Arma3 then.

Define "realistic sim", there are many kinds of realisms and many more kinds of sims.

and 1 more feature I'm waiting for is... ability to move and act in vehicles... good physics of collision.... for example, I want to pull a crate to a patrol boat and sit on it and shoot enemies from the boat/..... arma doesn't have this....

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Au contraire, I find you guys hilarious! :D Clinging on to some tiny semantics error on a magazine article about a game that's probably a year from release, and finding each of its flaws, even though you absolutely despise the game in advance and will certainly not buy it... There's just something absurdly funny to me in that.

The brand name indicates realism. Therefore, when their own approved press-release of their supposed "realistic" game has unrealistic errors and indiscrepencies in it, it should be pointed out and made fun of. What else are we supposed to criticize when it comes to this game if not for it's lack of realism despite having the OFP name?

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