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Deleting unwanted objects/vehicles/etc

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Is there any way to find GBU bombs/arty/certain vehicles that shouldn't be in the script and delete them instantly?

Any way to kick people for randomly invoking an explosion?

I basically would like to stop most Zargabad Life hacking from happening in my server since most people copy and paste the same old hacks, as long as you can stop GBUs, Arty, some weapons and vehicles from working (as well as deleting ammo crates) i could take care of the others fairly easily manually.

:yay:

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Are you allowing mods etc on your server ?

Thats one thing that will always effect these types of missions . Seems like you will get a wave of hackers then they get bored or banned and move on .

Nothing beats a good admin or set of admins on a seperate teamspeak or vent.

seems like hackers just like to disrupt any type of game play they think is boring.

If you are allowing Mods you might think about limiting them to a few trusted ones. Then ban via battle eye id .

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No, we have verifySign and battleye enabled.

I am a fully active admin but here is the results you get in Zargabad's Life and hackers:

1) Hacker enters server, no indication that he is a hacker

2) Hacker spawns missles/ammobox/something else bad that can not be linked to him

3) Ban a bunch of people who may or may not be the hacker

4) Being that i can't actively delete objects or undo the massive explosions that ensue, we have to restart the mission pissing everyone off.

Just saying, i think my way is better.

I plan on adding a bunch of custom event handlers to try to disable some of the more infamous hacks, like unauthorized vehicles, maybe missiles, unauthorized use of ammo in weapons that shouldn't belong (like using MK17 or using a pistol that shoots missiles or something)

Those things ARE possible it looks like, frankly I'm surprised nobody has tried things like this before (if they have and I'm just ignorant i apologize).

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There's not much point in such damage control. Even if you did prevent all createVehicle commands, they'd just do something else like setDamage, setPos, deleteVehicle etc. You cannot possibly filter out all destructive scripting using only your own scripts.

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the main question is Are you allowing mods and addons that are not checked ?

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The particular hack that I suspect was run on his server bypasses Battleye and signature verification. So the built in defence system isnt enough to stop it

Edited by Terox

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