Takko 10 Posted July 25, 2010 (edited) Hey guys, as I said that I was going to update the TKS_Town objects, here is my update, this time with buildings from another country: Somalia. Now mapmakers have once again, more objects to choose from and options to give their map a truly unique feel next to the others with standard buildings. Includes the last TKS_Asia pack and now you have the chose from over 30 costum objects and buildings. TKS_Asia included http://forums.bistudio.com/showthread.php?t=99572 Download http://www.mediafire.com/?v7mp4rh93ewgpmg Edited July 25, 2010 by Takko Share this post Link to post Share on other sites
lao fei mao 21 Posted July 25, 2010 (edited) Nice,Takko, you should cooperate with Snake Man who is working on the Somalia Mogadishu Mod http://forums.bistudio.com/showthread.php?t=103058 Edited July 25, 2010 by Lao Fei Mao Share this post Link to post Share on other sites
Takko 10 Posted July 25, 2010 Hey Lao Fei Mao! Its all good an dI already do and those are a selection of the buildings included in his mods release. Share this post Link to post Share on other sites
Guest Posted July 25, 2010 (edited) Updated release frontpaged on the Armaholic homepage. TKS Buildings Pack Edited July 25, 2010 by Guest mirror updated with fixed version Share this post Link to post Share on other sites
mondkalb 1087 Posted July 25, 2010 Aloha there, Now mapmakers have once again, more objects to choose from and options They don't. At least not yet, because:I noticed a common error in your pack that makes this addon unsuitable for usages other than the Ingame-Editor. All your classnames are wrong/not adjusted for Visitor 3-usage. To be properly usable on an island without causing .rpt errors you need to put a "Land_" in front of each and every classname. After the "Land_" tag follows the name of your .p3d without the ".p3d" extension. A proper config-entry for your "MHaus2.p3d" would look like: class Land_Mhaus2: House { scope = 2; simulation = "house"; vehicleClass = "PMC_SomaliaObjects_box_class"; model = "\PMC_SomaliaObjects\Mhaus2.p3d"; displayName = "House with balcony"; }; Another point: Name your .p3ds properly and in English instead of German, as the map-maker will need to identify what object this is by only reading the .p3d's name. I, as a fellow map- and addon-builder, suggest something like: [Your Addon tag]_[building Type]_[Number]_[Variation]PMC_TwoStoryBuilding_2_W would be a two story building with white paint PMC_TwoStoryBuilding_2_B would be the same building with blue paint I always like to make different colored versions of the same type of building. And one last thing: Always stick to the texture naming rules. Especially when using alpha-channel textures it is mandatory to use the _CA extension. Otherwise Texview/Oxygen will not convert your texture properly causing some nasty issues with your alpha-channeled texture. I hope you take these advices serious, as your great addon is currently not really usable for mapmakers. Share this post Link to post Share on other sites
Takko 10 Posted July 25, 2010 Mondkalb, thanks for your effort. Fixed: Made houses compatible with Visitor³ now. Texture path error on House_Apartment_Damaged Added a Land_filename as class Renamed .p3ds into something meaningful for non german speakers Download: (mirror in first post updated too) http://www.mediafire.com/?chstbei1sud3twd Share this post Link to post Share on other sites