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Takko

TKS Somalian Buildings Pack

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Hey guys,

as I said that I was going to update the TKS_Town objects, here is my

update, this time with buildings from another country: Somalia.

Now mapmakers have once again, more objects to choose from and options

to give their map a truly unique feel next to the others with standard buildings.

Includes the last TKS_Asia pack and now you have the chose from over 30 costum objects and buildings.

TKS_Asia included

haus2v5gr.png

haus3g5zk.png

haus4v5jq.png

Download

http://www.mediafire.com/?v7mp4rh93ewgpmg

Edited by Takko

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Hey Lao Fei Mao!

Its all good an dI already do and those are a selection of the buildings included in his mods release.

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Aloha there,

Now mapmakers have once again, more objects to choose from and options
They don't. At least not yet, because:

I noticed a common error in your pack that makes this addon unsuitable for usages other than the Ingame-Editor.

All your classnames are wrong/not adjusted for Visitor 3-usage.

To be properly usable on an island without causing .rpt errors you need to put a "Land_" in front of each and every classname. After the "Land_" tag follows the name of your .p3d without the ".p3d" extension.

A proper config-entry for your "MHaus2.p3d" would look like:

 class Land_Mhaus2: House
{
 scope = 2;
 simulation = "house";
 vehicleClass = "PMC_SomaliaObjects_box_class";
 model = "\PMC_SomaliaObjects\Mhaus2.p3d";
 displayName = "House with balcony";
};

Another point:

Name your .p3ds properly and in English instead of German, as the map-maker will need to identify what object this is by only reading the .p3d's name.

I, as a fellow map- and addon-builder, suggest something like:

[Your Addon tag]_[building Type]_[Number]_[Variation]

PMC_TwoStoryBuilding_2_W would be a two story building with white paint

PMC_TwoStoryBuilding_2_B would be the same building with blue paint

I always like to make different colored versions of the same type of building.

And one last thing:

Always stick to the texture naming rules.

Especially when using alpha-channel textures it is mandatory to use the _CA extension. Otherwise Texview/Oxygen will not convert your texture properly causing some nasty issues with your alpha-channeled texture.

I hope you take these advices serious, as your great addon is currently not really usable for mapmakers.

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Mondkalb, thanks for your effort.

Fixed:

Made houses compatible with Visitor³ now.

Texture path error on House_Apartment_Damaged

Added a Land_filename as class

Renamed .p3ds into something meaningful for non german speakers

Download: (mirror in first post updated too)

http://www.mediafire.com/?chstbei1sud3twd

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