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miles teg

What is RscInGame.Ul3 ?????Config.bin error says I'm missing it.

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Ok..first off I've scoured this forum and the BI wiki before coming to ask this question.

I'm working on porting over a jeep with a M40A1 recoiless rifle that I had working perfectly in ArmA1 and everything on it is working beautifully EXCEPT that when I start I get this error that I'm missing this file from config.bin:

RscInGame.Ul.3

I have NEVER gotten an error like that and I have gone over the config back and forth trying to figure out what might be causing it. There were some event handlers that weren't needed (for a fire effect) that I removed but that didn't fix the bug. I also have the model.cfg seperate.

Below is the config:


#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define private 0
#define protected 1
#define public 2

#define false 0
#define true 1

#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeAll 31

class CfgPatches
{
class LoBoHizballCar
{
	units[]={"LoBo_JeepMG_Hizballah"};
	weapons[]={""};
	requiredVersion=;

};
};


#include <cfgWeapons.h>
#include <CfgMagazine.h>
#include <CfgAmmo.h>
//#include <CfgSkeletons.h>
#include <cfgRecoils.hpp>


class CfgVehicleClasses
{
class Hezbollah_Car
{
	displayName = "Hezbollah Cars";

};
};
class CfgFactionClasses {
class Hezbollah {
	displayName = "Hezbollah";
	priority = 5;
	side = TEast;
};
};



class CfgVehicles
{
class Land;	// External class reference
class LandVehicle : Land
{
	class NewTurret;	// External class reference
	class AnimationSources;  // thanks to RockofSL
	class ViewPilot;	// External class reference
	class ViewGunner;	// External class reference
	class ViewOptics;	// External class reference

};
class Car : LandVehicle {

	class Turrets {
		class MainTurret : NewTurret {

			class ViewOptics {

			};

		};
	};

};			


class LoBo_JeepAT_Hizballah: Car
{


	scope=2;
	side=0;
	vehicleClass = "Hezbollah_Car";
	faction = "Hezbollah"; 
	displayName="Hizballah Jeep (M40A1)";
	model="\LoBoHizballCar\LoBo_jeep_AT_Hizbal.p3d";
//		picture="\LoBoHizballCar\txtr\htr_m151a1c_ui";
	Icon="\LoBoHizballCar\icomap_m151a1c_ca.paa";
	mapsize=8;
	armor=20;
	nameSound="4wd";
	fuelCapacity=80;
	accuracy=0.12;
	canFloat=false;
	unloadInCombat=0;
	maxSpeed=100;		
	crew ="Hizballah_RM";
	threat[]={1.0, 0.7, 0.3};
	//supplyRadius = 7.5;

	soundEngine[]={\LoBoHizballCar\Sounds\m151engine ,db-5,0.8};
	soundGetIn[]={};
	soundGetOut[]={};
	soundGear[] = {\ca\wheeled\Data\Sound\shifter_v4,db-75,1};

	//getInAction = "GetInHigh";
	//getOutAction = "GetOutHigh";

	irScanGround=1;
	irScanRangeMin=500;
	irScanRangeMax=4000;
	irScanToEyeFactor=1;
  		driverCanSee=2 + 4 + 8 + 16;
      		gunnerCanSee=2 + 4 + 8 + 16;

	airlock=0;
	irlock=1;
	nightVision=0;
	driverAction = "HMMWV_Driver";
	CodriverAction[] = {"HMMWV_Cargo01"};
	cargoAction[] = {"HMMWV_Cargo01"};
	transportSoldier=2;
	type="VSoft";
	cost=100000;

	hasDriver=true;
	hasGunner=true;
	hasCommander=false;
	//driverIsCommander=true;
	hideWeaponsCargo = false;
	castDriverShadow = true;
	castcargoShadow = true;

	transportMaxMagazines=50;
	transportMaxWeapons=40;

	cargoIsCoDriver[] = {true,false};

	hideProxyInCombat=0;
	//precision=5;
	brakeDistance=7;

	preferRoads=1;
	unitInfoType=3;

	selectionBrakeLights = "brzdove svetlo";
	selectionBackLights = "zadni svetlo";

//		hiddenSelections[]={"clan"};

	armorBody=0.8;
	armorFuel=1.6;
	armorLights=0.5;
	armorWheels=0.12;

	class Reflectors
	{
		class Left
		{
			color[] = {0.9, 0.8, 0.8, 1.0};
			ambient[] = {0.1, 0.1, 0.1, 1.0};
			position = "L svetlo";
			direction = "konec L svetla";
			hitpoint = "L svetlo";
			selection = "L svetlo";
			size = 0.5;
			brightness = 0.25;
		};
		class Right
		{
			color[] = {0.9, 0.8, 0.8, 1.0};
			ambient[] = {0.1, 0.1, 0.1, 1.0};
			position = "P svetlo";
			direction = "konec P svetla";
			hitpoint = "P svetlo";
			selection = "P svetlo";
			size = 0.5;
			brightness = 0.25;
		};
	};
	class Turrets : Turrets {
		class MainTurret : MainTurret {

			body = "mainTurret";
			gun = "mainGun";
			gunBeg = "usti hlavne";
			gunEnd = "konec hlavne";
			minElev = -5; maxElev = +40 ; initElev=0;
			minTurn=-90; maxTurn=+90;

			Commanding = 1;
			hasGunner= 1;
			gunnerOpticsModel = "\ca\Tracked\optika_stryker_gunner";
			gunnerOutOpticsModel = "\ca\Weapons\optika_empty";

			weapons[]={106mm};
			magazines[]={"20_HEAT", "20_HEAT"};
			soundServo[]={\ca\wheeled\Data\Sound\servo3, db-95, 1.0};
			gunnerAction="BMP2_Gunner";
			//gunnerInAction = "BMP2_Gunner";
			castGunnerShadow = true;
			startEngine = 0;

			gunnerForceOutOptics=0;
			hideWeaponsGunner=1;
			outGunnerMayFire=1;
			viewGunnerInExternal=true;

			memoryPointGun = "usti hlavne";
			gunnerOpticsShowCursor = 0;
			gunnerOutOpticsShowCursor = 1;

			recoil = 106mmRecoil;

			class ViewOptics
			{
				initAngleX=0; minAngleX=-30; maxAngleX=+30; 
				initAngleY=0; minAngleY=-100; maxAngleY=+100;
	 			initFov=0.11; minFov=0.11; maxFov=0.11;
			};

			class ViewGunner
			{
				initAngleX=5; minAngleX=-30; maxAngleX=+30;
				initAngleY=0; minAngleY=0; maxAngleY=0;
				initFov=0.7; minFov=0.7; maxFov=0.7;

			};

    			 };
	};


};




};

below is the model.cfg


class CfgSkeletons 
{ 
class Car; //Define base class.
class LoBo_jeep_AT_Hizbal: Car
  {
isDiscrete=1;
skeletonInherit = ""; //Inherit all bones from class Car.
skeletonBones[]=
{
		"levy predni tlumic","",
		"pravy predni tlumic","",

		"levy predni zatoc","levy predni tlumic",
		"pravy predni zatoc","pravy predni tlumic",

		"levy prostredni tlumic","",
		"pravy prostredni tlumic","",
		"levy zadni tlumic","",
		"pravy zadni tlumic","",

		"levy predni","levy predni zatoc",
		"pravy predni","pravy predni zatoc",

		"levy prostredni","levy prostredni tlumic",
		"pravy prostredni","pravy prostredni tlumic",
		"levy zadni","levy zadni tlumic",
		"pravy zadni","pravy zadni tlumic",

		"ukaz_rychlo","",
//			"ukaz_rychlo2","",


		"volant","",

		"OtocVez","",
		"OtocHlaven","OtocVez",
		"oeffnung","OtocHlaven",
		"griff","OtocHlaven",

		//"damagehide",""

};
  };

};

class CfgModels
{
class Car; //Declare base class.

class LoBo_jeep_AT_Hizbal: Car
{
	sectionsInherit="";
	sections[]= {"zasleh","sklo predni p","sklo predni l","zadni svetlo","brzdove svetlo","L svetlo","P svetlo","podsvit pristroju","clan"};
	skeletonName="LoBo_jeep_AT_Hizbal";
	class Animations
	{

		class ammo_belt_rotation
		{
			type="rotationZ";
			source="belt_rotation";
			selection="ammo_belt";
			axis="ammo_belt_axis";
			memory=1;
			sourceAddress="loop";
			minValue=0.000000;
			maxValue=0.010000;
			angle0=0.000000;
			angle1=-0.209440;
		};

		class griff : ammo_belt_rotation
		{
			type="rotation";
			source="belt_rotation";
//				animperiod=1;
			selection="griff";
			axis="osa_griff";
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1=-3,141581;
		};
		class oeffnung : ammo_belt_rotation
		{
			type="rotation";
			source="belt_rotation";
//				animperiod=1;
			selection="oeffnung";
			axis="osa_oeffnung";
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1=-2;
		};

		class damageHide
		{
			type="hide";
			source="damage";
			selection="damageHide";
		};

		class MainTurret
		{
			type="rotationY";
			source="mainTurret";
			selection="otocvez";
			axis="osaveze";
			animPeriod=0;
			minValue="rad -360";
			maxValue="rad +360";
			angle0="rad -360";
			angle1="rad +360";
		};
		class MainGun : MainTurret
		{
			type="rotationX";
			source="mainGun";
			selection="otocHlaven";
			axis="osaHlaven";
//				memory = true; 
//				sourceAddress = "clamp";
//				minValue = "rad -8.5";
//				maxValue = "rad 50";
//				angle0 = "rad -8.5"; 
//    				angle1 = "rad 50"; 
		};
		class IndicatorSpeed
		{
			animPeriod=0;
			type="rotation";
			source="speed";
			selection="ukaz_rychlo";
			axis="osa_rychlo";
			memory=0;
			minValue=0.000000;
			maxValue=35.670000;
			angle0=0.000000;
			angle1=Rad -240;
		};
		class IndicatorSpeed2
		{
			type="rotation";
			source="speed";
			selection="ukaz_rychlo2";
			axis="osa_rychlo2";
			memory="false";
			animPeriod=0;
			minValue=0;
			maxValue=100.670000;
			angle0=0;
			angle1="rad -240";
		};
		class IndicatorRPM
		{
			animPeriod=0;
			type="rotation";
			source="rpm";
			selection="ukaz_rpm";
			axis="osa_rpm";
			memory=0;
			minValue=0;
			maxValue=1.5;
			angle0=0;
			angle1=Rad -340;
		};
		class DrivingWheel
		{
			type="rotation";
			source="drivingWheel";
			selection="volant";
			begin="osaVolantZac";
			end="osaVolantKon";
			memory="false";
			animPeriod=0;
			minValue=-1;
			maxValue=1;
			angle0=-8;
			angle1=8;
		};
		class TurnFrontWheelR
		{
			type="rotationY";
			source="drivingWheel";
			selection="pravy predni zatoc";
			axis="pravy predni";
			memory="false";
			animPeriod=0;
			sourceAddress="loop";
			minValue="rad -180";
			maxValue="rad +180";
			angle0="rad +90";
			angle1="rad -90";
		};
		class TurnFrontWheelL: TurnFrontWheelR
		{
			selection="levy predni zatoc";
			axis="levy predni";
		};
		class TurnFrontWheelR2: TurnFrontWheelR
		{
			selection="pravy dalsi zatoc";
			axis="pravy dalsi";
		};
		class TurnFrontWheelL2: TurnFrontWheelR
		{
			selection="levy dalsi zatoc";
			axis="levy dalsi";
		};
		class FrontWheelR
		{
			type="rotationX";
			source="wheel";
			selection="pravy predni";
			axis="";
			memory="true";
			animPeriod=0;
			sourceAddress="loop";
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1="rad -360";
		};
		class FrontWheel2R: FrontWheelR
		{
			selection="pravy dalsi";
		};
		class BackWheelR: FrontWheelR
		{
			selection="pravy zadni";
		};
		class BackWheel2R: FrontWheelR
		{
			selection="pravy prostredni";
		};
		class FrontWheelL: FrontWheelR
		{
			selection="levy predni";
		};
		class FrontWheel2L: FrontWheelR
		{
			selection="levy dalsi";
		};
		class BackWheelL: FrontWheelR
		{
			selection="levy zadni";
		};
		class BackWheel2L: FrontWheelR
		{
			selection="levy prostredni";
		};
		class FrontWheelDamperR
		{
			type="translationY";
			source="damper";
			selection="pravy predni tlumic";
			axis="";
			animPeriod=0;
			minValue=-1000;
			maxValue=1000;
		};
		class FrontWheelDamper2R: FrontWheelDamperR
		{
			selection="pravy dalsi tlumic";
		};
		class BackWheelDamperR: FrontWheelDamperR
		{
			selection="pravy zadni tlumic";
		};
		class BackWheelDamper2R: FrontWheelDamperR
		{
			selection="pravy prostredni tlumic";
		};
		class FrontWheelDamperL: FrontWheelDamperR
		{
			selection="levy predni tlumic";
		};
		class FrontWheelDamper2L: FrontWheelDamperR
		{
			selection="levy dalsi tlumic";
		};
		class BackWheelDamperL: FrontWheelDamperR
		{
			selection="levy zadni tlumic";
		};
		class BackWheelDamper2L: FrontWheelDamperR
		{
			selection="levy prostredni tlumic";
		};


		class destruct_heigh_ppt
		{
			type="translation";
			source="damage";
			selection="pravy predni tlumic";
			axis="land_move_axis";
			memory=1;
			minValue=0.999999;
			maxValue=1.000000;
			offset0=0;
			offset1=-1.000000;
		};
		class destruct_heigh_pdt: destruct_heigh_ppt
		{
			selection="pravy dalsi tlumic";
		};
		class destruct_heigh_pprt: destruct_heigh_ppt
		{
			selection="pravy prostredni tlumic";
		};
		class destruct_heigh_pzt: destruct_heigh_ppt
		{
			selection="pravy zadni tlumic";
		};
		class destruct_heigh_lzt: destruct_heigh_ppt
		{
			selection="levy zadni tlumic";
		};
		class destruct_heigh_lprt: destruct_heigh_ppt
		{
			selection="levy prostredni tlumic";
		};
		class destruct_heigh_lpt: destruct_heigh_ppt
		{
			selection="levy predni tlumic";
		};
		class destruct_heigh_ldt: destruct_heigh_ppt
		{
			selection="levy dalsi tlumic";
		};


	};
};
	//class RHS_BTR152RES: RHS_BTR152 {};

};

Any ideas what's wrong with this config? I'm not a scripter and generally suck at doing configs so there may be something obvious that I'm just not doing right, but as I've successfully converted several other addons from ArmA1 (and OFP which is more challenging) I'm not a total noob.

This baby is working beautiful aside from that annoying error which I know is gonna really piss people off if I just leave it in.

Any help would be GREATLY appreciated!

Chris G.

aka-Miles Teg<GD>

Team Leader of the Lost Brothers Mod

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You could try #include "CfgMagazine.h" instead of #include <CfgMagazine.h>. At least in C that makes a difference.

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Hi TD, I tried that but unfortunately that wasn't the problem.

:(

This is like the wierdest error I've ever seen.

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Can you post the significant Lines of your RPT-File ??

Think it may help to find the problem.

But I think the problem has it's source somewhere with "requiredAddons[]=".You don't use it in your "CfgPatches" class. But you reference some external classes. So maybe the load order of the mods are not ok.

Don't know in wich pbo/class the default vehicles are defined, but i think you should enter the class in there.

Maybe something like this:

class CfgPatches
{
 class LoBoHizballCar
 {
   units[]={"LoBo_JeepMG_Hizballah"};
   weapons[]={""};
   requiredVersion=;
   [color=red]requiredAddons[]={"CAWheeled"}[/color]
};
};

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Ok I tried your advice but that didn't fix it... so I looked into the .rpt file and found the following errors that may shed some light:

====================================================================
== D:\Program Files\Bohemia Interactive\arma2.exe
== "D:\Program Files\Bohemia Interactive\arma2.exe" -mod=LOBOmod -nosplash
=====================================================================
Exe timestamp: 2010/06/25 16:46:19
Current time:  2010/07/25 21:47:48

Item str_disp_server_control listed twice
Conflicting addon LoBo_weapons in 'loboweapons\', previous definition in 'ctar\'
Item STR_TMD_VC_AIRPLANES listed twice
Item STR_TMD_Su22_FLARESON listed twice
Item STR_TMD_Su22_FLARESOFF listed twice
Item STR_TMD_Su22_ABURNON listed twice
Item STR_TMD_Su22_ABURNOFF listed twice
Item STR_Su-22M4 listed twice
Item STR_Su-22M4 (Bomber) listed twice
Item STR_Open canopy listed twice
Item STR_Close canopy listed twice
Conflicting addon CATracked in 'ca\tracked\', previous definition in 'lobo_iraq_t62\'
Warning Message: Addon 'RKTCoaler' requires addon 'Extended_Eventhandlers'
Updating base class ->Strategic, by ca\config.bin/CfgVehicles/ReammoBox/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/House/
Updating base class ->Strategic, by invtargets\config.cpp/CfgVehicles/Target/
Updating base class ->CA_Magazine, by lobo_iraq_t55\config.bin/CfgMagazines/VehicleMagazine/
Updating base class ->LauncherCore, by loboidfhelo\config.bin/cfgWeapons/MissileLauncher/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->FlareCore, by ca\weapons\config.bin/CfgAmmo/FlareBase/
Updating base class ->B_9x18_Ball, by ca\weapons\config.bin/CfgAmmo/B_9x19_Ball/
Updating base class ->B_9x19_Ball, by ca\weapons\config.bin/CfgAmmo/B_9x19_SD/
Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/B_762x51_Ball/
Updating base class ->B_762x51_Ball, by ca\weapons\config.bin/CfgAmmo/B_762x51_noTracer/
Updating base class ->ShellBase, by ca\weapons\config.bin/CfgAmmo/Sh_120_HE/
Updating base class ->ShellBase, by ca\weapons\config.bin/CfgAmmo/Sh_120_SABOT/
Updating base class ->LaserBombCore, by ca\weapons\config.bin/CfgAmmo/Bo_GBU12_LGB/
Updating base class ->Bo_FAB_250, by ca\weapons\config.bin/CfgAmmo/Bo_Mk82/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/CA_LauncherMagazine/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/20Rnd_120mmHE_M1A2/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/20Rnd_120mmSABOT_M1A2/
Updating base class ->8Rnd_AT5_BMP2, by ca\weapons\config.bin/CfgMagazines/5Rnd_AT5_BRDM2/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/4Rnd_R73/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/TimeBomb/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->M16A2, by ca\weapons\config.bin/cfgWeapons/M16A2GL/
Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/
Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M249/
Updating base class ->M16_base, by ca\weapons\config.bin/cfgWeapons/M4A1/
Updating base class ->M4A1_Aim, by ca\weapons\config.bin/cfgWeapons/M4A1_AIM_SD_camo/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/Launcher/
Updating base class ->Launcher, by ca\weapons\config.bin/cfgWeapons/M136/
Updating base class ->Launcher, by ca\weapons\config.bin/cfgWeapons/Javelin/
Updating base class ->Put, by ca\weapons\config.bin/cfgWeapons/PipeBomb/
Updating base class ->MGun, by ca\weapons\config.bin/cfgWeapons/M240_veh/
Updating base class ->CannonCore, by ca\weapons\config.bin/cfgWeapons/M256/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->MissileLauncher, by ca\weapons\config.bin/cfgWeapons/AT5Launcher/
Updating base class ->MissileLauncher, by ca\weapons\config.bin/cfgWeapons/HellfireLauncher/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/BombLauncher/
Updating base class ->MissileLauncher, by ca\weapons\config.bin/cfgWeapons/R73Launcher/
Updating base class ->AK_BASE, by ca\weapons\ak\config.bin/cfgWeapons/AK_74/
Updating base class ->AK_BASE, by ca\weapons\ak\config.bin/cfgWeapons/AK_74_GL/
Updating base class ->AKS_BASE, by ca\weapons\ak\config.bin/cfgWeapons/AKS_74_UN_kobra/
Updating base class ->Rifle, by ca\weapons\m1014\config.bin/CfgWeapons/M1014/
Updating base class ->Rifle, by ca\weapons\m107\config.bin/CfgWeapons/m107/
Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/
Updating base class ->CAManBase, by ca\characters\config.bin/CfgVehicles/SoldierWB/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Pilot/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Crew/
Updating base class ->USMC_LHD_Crew_Base, by ca\characters2\config.bin/CfgVehicles/USMC_LHD_Crew_Blue/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class Soldier->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
Updating base class RU_Soldier->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Light/
Updating base class ->RUS_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RUS_Soldier1/
Updating base class RU_Soldier_Base->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Car, by ca\wheeled\config.bin/CfgVehicles/HMMWV_Base/
Updating base class Helicopter->AH1_Base, by ca\air\config.bin/CfgVehicles/AH1Z/
Updating base class Plane->AV8B2, by ca\air\config.bin/CfgVehicles/AV8B/
Updating base class ->Mi24_Base_RU, by ca\air2\config.bin/CfgVehicles/Mi24_V/
Updating base class ->Mi24_Base_RU, by ca\air2\config.bin/CfgVehicles/Mi24_P/
Updating base class ->Su25_base, by ca\air2\su25\config.bin/CfgVehicles/Su39/
Updating base class Helicopter->UH1_Base, by ca\air2\uh1y\config.bin/CfgVehicles/UH1Y/
Exe version: 1.07.71750
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Warning Message: No entry 'bin\config.bin/RscInGameUI.3'.
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Warning Message: No entry 'bin\config.bin/RscInGameUI.3'.
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Warning Message: No entry 'bin\config.bin/RscInGameUI.3'.
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Warning Message: No entry 'bin\config.bin/RscInGameUI.3'.
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value

Now before you say anything, yes I know it's very ugly...there are alot of other addons in there with serious problems. But this jeep is the ONLY one that has this very strange error. I'm guessing it has something to do with those last few errors regarding ValueFaction, ValueClass and ValueVehicle???

Unfortunately I don't even know what those are. The mystery deepens. :(

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Hmm...

don't know the cause, but i write what i can see/know... maybe we can put them all together to solve it.

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/

RscDisplayArcadeUnit => UI Dialog of the Editor witch its shown if you add a new Unit.

So.. there is a problem with creating/loading this input controls:

* Faction (CA_ValueFaction)

* Class (CA_ValueClass)

* Vehicle (CA_ValueVehicle)

But i can't see an error in CfgVehicleClasses, CfgFactionClasses and theLoBo_JeepAT_Hizballah Class...

But I think, there is the first Problem.

On the other hand the message with "RscInGameUI.3":

Warning Message: [color=Red]No entry 'bin\config.bin/RscInGameUI.3'[/color].
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value

The engine searches for an entry like:

class RscIngameUI {
 3 = ????;
 idd = ???;
}

The only mod you are loading is "LOBOmod" ?

Or do you have some more "noVanilla" PBO in your Addon Folder ?

Did you post the complete config.cpp ?

Maybe there are some false definitions in the included file ?

Do you know if you are modifying the RscIngameUI ?

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Hmm...

don't know the cause, but i write what i can see/know... maybe we can put them all together to solve it.

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/

RscDisplayArcadeUnit => UI Dialog of the Editor witch its shown if you add a new Unit.

So.. there is a problem with creating/loading this input controls:

* Faction (CA_ValueFaction)

* Class (CA_ValueClass)

* Vehicle (CA_ValueVehicle)

But i can't see an error in CfgVehicleClasses, CfgFactionClasses and theLoBo_JeepAT_Hizballah Class...

But I think, there is the first Problem.

On the other hand the message with "RscInGameUI.3":

Warning Message: [color=Red]No entry 'bin\config.bin/RscInGameUI.3'[/color].
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value

The engine searches for an entry like:

class RscIngameUI {
 3 = ????;
 idd = ???;
}

The only mod you are loading is "LOBOmod" ?

Or do you have some more "noVanilla" PBO in your Addon Folder ?

Did you post the complete config.cpp ?

Maybe there are some false definitions in the included file ?

Do you know if you are modifying the RscIngameUI ?

Yeah the LoBo stuff is all I'm loading aside from a couple of 3rd party addons that I probably should remove. I'm going to try removing everything except the Hezbollah infantry and their weapons pack just to rule out any interference from another addon. I'll also remove all text files that may have code that's somehow seeping into the config. lol At any rate, I didn't intentionally modify the RscIngameUI as I don't even know what that is. I can't find any mention of it or anything like anywhere in this vehicle's config which is very wierd. So it could very well be some freak issue it's having in combination with another addon.

As for the rest of the config, there's just the ammo stuff and I checked all of those. They're just a few lines so they shouldn't be doing it. But here they are:

cfgAmmo.h

class CfgAmmo
{

class ShellCore;	// External class reference
class ShellBase : ShellCore {};

class 106mm_SABOT : ShellBase
{
	hit = 450;
	indirectHit = 0;
	indirectHitRange = 0;
	typicalSpeed = 1700;
	cost = 1000;
	deflecting = 15;
	model = "\ca\Weapons\shell";
};
class 106mm_HE : ShellBase
{
	hit = 210;
	indirectHit = 30;
	indirectHitRange = 8;
	typicalspeed = 1300;
	explosive = 0.8;
	cost = 300;
	model = "\ca\Weapons\shell";
	};

class 106mm_HEAT : ShellBase
{
	hit = 300;
	indirectHit = 15;
	indirectHitRange = 3;
	typicalspeed = 1300;
	explosive = 0.8;
	cost = 500;
	model = "\ca\Weapons\shell";
	};


};

cfgMagazine.h

class CfgMagazines {
class Default;	// External class reference

class CA_Magazine : Default {

};

class VehicleMagazine : CA_Magazine {

};

class 	20_SABOT : VehicleMagazine {
	scope = public;
	displayName = "106mm APERS";
	ammo = "106mm_SABOT";
	count = 20;
	initSpeed = 1000;
};

class 	20_HE : VehicleMagazine {
	scope = public;
	displayName = "106mm HEP";
	ammo = "106mm_HE";
	count = 20;
	initSpeed = 570;

};

class 	20_HEAT : VehicleMagazine {
	scope = public;
	displayName = "106mm HEAT";
	ammo = "106mm_HEAT";
	count = 20;
	initSpeed = 300;

};



};

cfgWeapons.h

class cfgWeapons
{

class CannonCore;	// External class reference

class 106mm : CannonCore
{
	scope = 1;
	displayName = "106mm ";
	//sound[] = {"\LoBoHizballCar\snd\106shot.wss", 316.228, 1};
	//reloadSound[] = {"\LoBoHizballCar\snd\106reload.wss", 1.0, 1};

	sound[]={"\LoBoHizballCar\snd\106shot",db25,1};
	//reloadSound[]={"\LoBoHizballCar\snd\106reload",db-20,0};
	reloadSound[]={"\LoBoHizballCar\snd\106reload",db 1.0, 1};
	magazines[] = {"20_SABOT", "20_HE", "20_HEAT"};
	minRange = 1 ; minRangeProbab = 0.1 ;
	midRange = 1000; midRangeProbab = 1;
	maxRange = 2000; maxRangeProbab = 0.1;
	reloadTime = 6;
	magazineReloadTime = 8;
	maxLeadSpeed = 80;
	//recoil = launcherBase;
	recoil = 106mmRecoil;

};

}		

and finally, cfgRecoils.hpp

class cfgRecoils {

//L7A3Recoil[] = {0, 0, 0, 0.02, 0.01, 0.01, 0.1, 0, -0.015, 0.1, -0.01, 0.01, 0.04, 0, 0};
106mmRecoil[] = {0,0,0, 0.08,0.01,0.04, 0.05,-0.003,-0.01, 0.20,0,0};
};

Hopefully I can figure this out through the process of elimination.... Thanks for the help so far. I really appreciate it. I hope others can learn from this troubleshooting exercise as well.

Edited by Miles Teg

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