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Specialist

[CAMP] Joint Operations [BAF]

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Will you be adding the new weapons from the UKF pack, Kruger?

Yes definatley! ;) All of that is already setup for 0.3

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Just downloaded this campaign last night. So far I'm really digging it, even with some of the issues mentioned in previous posts. As of the time of my download, you have implemented the radio commands to get the convoy to proceed in "A Long Road Ahead" so I never experienced it any other way. I am running the DVD version of Arma II Combined Operations.

I'm pretty new to the Arma system, so pardon me if this seems like a dumb question: Is it possible to enable some control over the AH-64 in "A Long Road Ahead" via radio commands? That might eliminate the tendency for it to move out ahead and seek and destroy everything in it's path, and give the player a little more control over the flow of the mission. In real life I would applaud that initiative by an attack helo, but for game play I'd like to be able to set it up in overwatch positions as I approach the towns. Maybe put some graphic control measures on the map to guide where you can order AH-64 to go so the player doesn't fly it all over the place, and keep it non-playable. Also, I agree with having more control over the convoy beyond just giving a single radio command to proceed once it stops. It would be much more realistic to have the convoy escorts be in charge of all movements anyway, and allow the player to order stops and starts as he feels necessary.

In the second mission, "On Patrol In Takistan", I was having some problems reverting to saves because I kept getting an error message about some missing downloadable content in the form of 'ace_sys_attachments'. Not sure if the first mission would have done the same thing because I played it right through the first time. I discovered the error was being caused by another unrelated mod I had installed that was looking for some ACE content which I do not use. I stopped running that mod and now it works fine. The take away for others having issues would be to encourage you all to check your other mods if you are having issues with errors. The mod in question, the HK 416 mod, works fine for me even with the ACE file not being present, but for some reason this campaign wouldn't allow the error message to save.

Finally, I also share the observations about the FOB behavior. I like the looks of the FOB (more of a COP than a FOB, but that's ok) but it needs to be fixed to eliminate the strange behavior it causes. I could not get any of my squad mates to leave the FOB at all even on foot (kind of like real life...), unless I took control of them myself. They would either bunch up in the closest corner to where I was standing outside, or they would stack at the front gate and not exit, even though the gate was up. I had to individually take control of them and walk them out the front gate, and once I did that their behavior was back to normal. Also, I found that by driving the two Land Rovers outside the gate and parking them, then walking my squad mates outside the FOB as described above, allowed me to order them to mount the vehicles the way it should work. There was also one instance where I got them mounted while still in the FOB, but the AI driver in the Land Rover I was not in wouldn't leave the FOB and started to back up and try to find another way out. It ended up running over several of the other soldiers in the FOB and I had to take control of it myself and drive it out.

Looking forward to seeing how this campaign progresses, keep up the good work! :thumb:

Edited by apd1004
speling errirs

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Kruger you may want to check your mission.sqm to see if its picked up any unwanted addons.

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I have the same problem as hughesyman... .....reciveing and then it chrashes to desktop :-( And im shure i have all the correct addons... Soooo wanna play this :-(

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I have the same problem as hughesyman... .....reciveing and then it chrashes to desktop :-( And im shure i have all the correct addons... Soooo wanna play this :-(

Do you have both ARMA 2 & OA?

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Yes.. Installed as Arma 2:CO and with the 1.52 patch

Hmm, it may be a mismatch with the new UK equipment released. I will be releasing 0.3 in the next couple of days which will be fully up-to-date with the new releases from UKF.

*EDIT: Make sure all of the addons are working before you try the campaign too.

Edited by Specialist

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Ok Kruger. I finished this campaign a few days ago and it easily rivals the best campaigns that people have made. Thanks for the awesome experience.

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Really, really loving this so far.. thank god for people like you, Stalker, and the UKF chaps that have now enabled us to enjoy a campaign with UK forces.. :)

Just encountered a problem after completing mission two.. mission three starts to load then I keep getting a CTD.. any ideas? I'm keen to keep progressing with this.

I have all the latest versions of the required mods

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Awsome campaign. The best user campaign iwe ever played.

But to tweak it even better

you should either reduce the enemies in the two last missions or add more soldiers to the uk forces.

Thanks!

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Onc again matey, brill work, hopefully we'll see a eurofighter in a mission thread soon ey!? :p

Kind regards Jeza

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Version 0.3 Released

Changelog:

-Player can now order the convoy to start and stop at will on "A Long Road ahead"

-Made some changes to the FOB for easier AI movement

-Reduced the amount of triggers & made missions more script based for better performance

-Fixed the Apache would rush ahead on "A Long Road ahead"

-Added 3Rifle UK backpacks to weapon selection

-Added Colt 1911 Sidearm to weapon selection

-Added FGM-148 Javelin to weapon selection

-Made changes to "Coalition Assault"

-Added introduction to "Coalition Assault"

-Added new campaign outro with voice acting

-Added UKF ammunition crates to all FOB's

-Integrated the new UKF weapons into the campaign

-New loading screens

-Updated weapon selection screen on all missions

-Made small changes to "On Patrol in Takistan"

-Fixed sometimes you couldnt hear the Frontline Combat Footage introduction from Joe Harris on "The Ultimate Betrayal"

-Added custom music to "Warzone"

-Made small changes to "Warzone"

-Added Random house patrol script to "Joint Operations"

-Added Random house patrol script to "A Long Road Ahead"

-Added Random house patrol script to "On Patrol In Takistan"

-Added Random house patrol script to "The Ultimate Betrayal"

-Made enemy locations more random on all missions

-Refined and tweaked all missions

Thanks for all of the feedback & Keep it coming :)

Please make sure you have the new UKF_Shared 1.12 - UKF_Misc 1.12 - UKF Weapons for OA - L115A3

New versions were recently released (Main Page updated)

The voice acting isnt finshed yet, I will get it in as soon as its ready

Edited by Specialist

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I'm running SLX, extra units mods, and of course fire&smoke. I have noticed that my team waste ammo too quick.

Is it possible to call in support for the next update just to balance it out a bit?

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I'm getting this at the start of the campaign:

ArmA2OA2010-08-0818-25-35-68.jpg

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Really really getting into this campaign. Thanks for the hard work.

Great intro.

Having a problem with the Coalition Assault mission:

Squad mates F2 and F3 have no assault rifles. Only pistols.

None of my squad mates have NV goggles.

So, to get rifles and NVs for my squad mates, I have to wait for some allies to die and take their gear, but my squad mates need NV just to get to the bodies. Also, could use an A/T weapon to take out some heavy stuff. Very difficult.

Have no reason why this has occurred. Actually, on a few missions, no layout for my squad mates, but at least I could pick and choose at briefing. Last mission give no chance of that.

Edited by Kommiekat

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Have no reason why this has occurred. Actually, on a few missions, no layout for my squad mates, but at least I could pick and choose at briefing. Last mission give no chance of that.

Try download the new versions of the UKFmod stuff, mentioned two or three post above.

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I have really enjoyed this campaign so far. Up until

'The Ultimate Betrayal' as it's here the story just gets a bit daft and seems as though the thought put into it has just stopped.

The Takistani army just SUDDENLY decide to declare war? when did they have time to amass such a large force without the resident coalition noticing?

I persevered through it and after much frustration at the slightly too higher accuracy level of the enemy troops I finished it.

I just started the 'Coalition Assault' and I'll stop there, as it just seems pointless.

A mass assault at night without NV for the troops on a vastly superior force.

First off, every single coalition soldier dies in the first 1-2 minutes or so. No support, pointless use of the apache when there is a mass of AA. A mission like this should be much more well thought out.

1.SF go in early evening to covertly take out AA and other defences.

2.Mortar bombardment or airstrikes would then soften them up and only then would the ground troops go in, and not in a suicidal dash across open terrain.

Badly needs a rework.

edit:

...umm, sorry that came off as a major rant, gotta learn to take a breather after a frustrating play session. ;)

Edited by Electricleash

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Looks like a good campaign, but stuck on the first mission 'A Long Road' :-

1) Convoy gets stuck, just before the first village, and fails to obey any orders. Repeated 'start' commands do nothing.

2) I would've assumed that the Apache, designated to help protect the convoy, would've at least picked out and eliminated ground targets. Instead, it just hovers.

Running OA, all recent updates to cba and addons listed in this thread. (no ace or any other non required modules used)

Thanks.

Edited by doomie
grammar

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great campaign, one of the best so far

but in mission 3 briefing it says that the intel picture is missed:

cannot load mipmap campaings\joint_operations_missions_0.3\04.takistan\intel.paa

but it´s inside the *.pbo

thx

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Will you be converting this campaign to the new Brit DLC when its released?

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hi guys,

i get a missing file whene i start the campgain, in mine single scenarios tab

it signs : Bin\config/CfgWorlds.3

please advise

Rick Donnars

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weirdly i installed and played it about 3 times ( awesome btw :D ) then suddenly it nolonger even starts at all and locks up my system to the point i cant do anything but reset my pc :< ( only happens on this and i hadnt even changed anything no new addons , not taken any out , nothing )

tried to reinstall it but to no avail >_<

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hi guys,

i get a missing file whene i start the campgain, in mine single scenarios tab

it signs : Bin\config/CfgWorlds.3

please advise

Rick Donnars

me too mate, i cant put into the campaign folder as i cant find it?

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I have been very busy lately guys, excuse the late replies.

Looks like a good campaign, but stuck on the first mission 'A Long Road' :-

1) Convoy gets stuck, just before the first village, and fails to obey any orders. Repeated 'start' commands do nothing.

2) I would've assumed that the Apache, designated to help protect the convoy, would've at least picked out and eliminated ground targets. Instead, it just hovers.

Running OA, all recent updates to cba and addons listed in this thread. (no ace or any other non required modules used)

Thanks.

You get a radio message at that point telling you that you need to tell the convoy when the village is cleared via radio signal 'FOXTROT' & 'GOLF' about the Apache, in the first version thats exactly what it did, but the majority of people complained that it killed too many insurgents and made the mission too easy.

I have really enjoyed this campaign so far. Up until

'The Ultimate Betrayal' as it's here the story just gets a bit daft and seems as though the thought put into it has just stopped.

The Takistani army just SUDDENLY decide to declare war? when did they have time to amass such a large force without the resident coalition noticing?

I persevered through it and after much frustration at the slightly too higher accuracy level of the enemy troops I finished it.

I just started the 'Coalition Assault' and I'll stop there, as it just seems pointless.

A mass assault at night without NV for the troops on a vastly superior force.

First off, every single coalition soldier dies in the first 1-2 minutes or so. No support, pointless use of the apache when there is a mass of AA. A mission like this should be much more well thought out.

1.SF go in early evening to covertly take out AA and other defences.

2.Mortar bombardment or airstrikes would then soften them up and only then would the ground troops go in, and not in a suicidal dash across open terrain.

Badly needs a rework.

edit:

...umm, sorry that came off as a major rant, gotta learn to take a breather after a frustrating play session. ;)

lol its fine! I never meant it to be realistic but I must admit, I did find it hard trying to keep up a storyline. This was my first attempt at a campaign so give me a break :D I do have a big fixup planned but that will be after the DLC is released

Will you be converting this campaign to the new Brit DLC when its released?

Im not sure yet, but its more than likely

hi guys,

i get a missing file whene i start the campgain, in mine single scenarios tab

it signs : Bin\config/CfgWorlds.3

please advise

Rick Donnars

You need to create a folder called 'Campaigns' in your main game folder and put it in there.

weirdly i installed and played it about 3 times ( awesome btw :D ) then suddenly it nolonger even starts at all and locks up my system to the point i cant do anything but reset my pc :< ( only happens on this and i hadnt even changed anything no new addons , not taken any out , nothing )

tried to reinstall it but to no avail >_<

In the latest update (0.3) there has been an update on nearly all UK addons used here, like the new UKF weapons for OA aswel as the new UKF_Shared & UKF_Misc aswel as others.

Check the main post for the new versions of all addons.

me too mate, i cant put into the campaign folder as i cant find it?

You need to create a folder called 'Campaigns' in your main game folder and put it in there.

I will be releasing new updates after the BAF DLC is released.

Edited by Specialist

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In the latest update (0.3) there has been an update on nearly all UK addons used here, like the new UKF weapons for OA aswel as the new UKF_Shared & UKF_Misc aswel as others.

Check the main post for the new versions of all addons.

thats the problem i already have :P, reinstalled everything a few times over.. still nothing :(

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