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About This Club

Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. Added another variant of a upgradekit in the scripts. https://github.com/ELRabito/RwG-Base-Building-2.0---Exile-compatibility
  3. there are still two minor flaws in moving reinforced floors, but I will not upload that today
  4. Update 1.01a 20th October 2019 add items RwG_Item_Bench_Vise RwG_Item_Wooden_Beams fixed workbench issue CraftingRecipes vers.1 CfgInteractionModels
  5. ok, i think i found the mistake. both workbenchs have the same cfgconstruction-class as "Workbench" We fixed the bug, i will release an update soon. Thanks
  6. # Updated Removed the water check since it's not needed anymore.
  7. No THE EXILE Workbench , when loaded @RwG Addon not possible to place out of stock workbench , put out the mod you can place the workbench
  8. Crafting RwG-Parts?
  9. You can not Build Exile Workbench no parts to see only building menü , without you can
  10. Well, dodged a bullet.😁
  11. all fine , all doors windows go open can add a lock container worked , all Parts can move, pack , paint light worked with ElRabito Light stuff , i am happy ! no RPT dump , hope of more stuff . Brillant !!
  12. Thanks !! now i put it on server , my test Player love the RwG Addon
  13. I try to put the mod on a playable condition (hopefully version 1.01^^). Additional content and various changes will take longer.
  14. i now , but only ask thats all , all owner hate a lot of updates not all 24/7 online . ONLY ASK NOT MORE !!
  15. WARNING This mod is still under development. There may be errors, which are not intended by the creator.🤷‍♂️
  16. With that worked , aber was mit updates wie oft passiert das ? doof wenn man an der Arbeit ist und täglich ein Update kommt
  17. speak about this ? https://github.com/ELRabito/Exile-Base-light-overhaul
  18. then you have to do that ^^
  19. no,need for it , its not same as ebm lamp ? i now its something with generator but no have not and airport lamp from ebm worked try with generator still the same
  20. did you insert the customcode?
  21. Nice , Window now worked , But the Lamp not worked with generator and without . Container locks nice and what about put on server havy work on the addon like many updates , its strange for server owner
  22. Update 1.01 20th October 2019 ReInforced Doorway has shadow-lod 0 and view geometry ReInforced Doors have shadow-lod 0, phys geometry and view geometry ReInforced Gates have shadow-lod 0 fixed some cfgConstruction-issues some doors and windows did not have exileRequiresSimulation entry - fixed add RwG_Container_Locker_Blue_Static/RwG_Container_Locker_Blue_Static (maximumload 700) add RwG_Item_Box_M_Kit/RwG_Container_Box_M_Static (maximumload 500) add RwG_Overhead_Light_Kit/RwG_Construction_Overhead_Light_Static To make the lamp dependent on the generator, use this Custom Code by El'Rabito Exile-Base-light-overhaulExile-Base-light-overhaul
  23. yes sorry, I fixed it. I will upload the update today.
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