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Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. Updated: Cleaned up the TRADER.SQF script.
  3. These files published include: 2 Trader Cities Boat Traders Aircraft Trader Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/h7upqm
  4. NEW Updates: Update Loot Positions Boat Traders Update
  5. NEW Updates: Update Loot Positions trader Update
  6. Correction: The initServer is currently 1.5 MB. So how do I go about making a 2nd file like this (using that type of object list's format) that can be run from the server?
  7. Yes you can. But if your objects file is 5MB your server will run like crap with that many objects.
  8. In my initServer.sqf file (mission folder), I have a collection of simple objects: private _vehicles = [ ["Land_Hotel", [1281.08, 1067.3, 22.8993], [-0.99999, -0.00458476, 0], [0, 0, 1], false], ["Land_Hotel", [1281.29, 1025.94, 22.9204], [-0.999989, -0.00458476, 0.00109177], [0.00109178, 0, 0.999999], false], ["Land_Hotel", [1280.66, 1150.06, 22.9], [-0.999989, -0.00458476, -0.00109182], [-0.00109183, 0, 0.999999], false] (this is just a tiny sample) I am wondering if there is a way to run a second file similar to this format but from the actual server? For instance, I run most of my .sqfs from the server with: [] execVM "\server\scripts\boathouse.sqf"; (listed in the initServer.sqf) I would like to move this massive file (5 MB) to the server so it's not continuously downloaded with the mission file. Is this possible? [SOLVED]: I created a folder in my server's root directory called server, then created a subdirectory named scripts. Inside that folder is a file named island.sqf: This was created using the Exile 3Den plugin, specifically the create initServer feature. The false that I highlighted at the end of each line means that the simulation has been disabled and the objects will take significantly less resources (since this file contains 17,000+ trees/bushes on a small island). I still maintain steady FPS numbers on the server even though I've added in this many objects. Additionally, the last couple lines: sleep 10; [] execVM "\server\scripts\RemoteIslandTroops.sqf"; were added because I included some buildings in the original file and wanted to ensure the buildings loaded BEFORE the AI that would be inside/on top of them would. Hope this all helps someone.
  9. NEW Updates: Update Loot Positions And Trader Fixes
  10. These files published include: 4 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/l6ask4
  11. link update https://easyupload.io/87s2e1
  12. When you are in an inventory (storage, self, vehicle, etc.) and removing items, the items suddenly move up/down the inventory list. I find this to be infuriating. Has anyone ever had any experience with adjusting this so items stay in their current order regardless of quantity?
  13. This will allow anyone who is added to a list of UID's to respawn within 0-300 meters of the position that they just died at. Works with XSSpawn. Great for Donator Perk. https://github.com/Crito-VanaheimServers/Respawn-at-Location-of-Death
  14. I'm hoping someone can shed some light on this before I throw my keyboard out the window. I'm modifying a script that saves data using: profileNamespace setVariable I'm going to use the database to store and retrieve data instead. I can't get the script to communicate with the DB though. I've never had an issue doing this so I assume that I'm missing something simple. For now I'm just using the code snippet needed to test the connections, running them from the infiStar admin console. I've tried using the [] span and omitting it, populating the variable with simple data instead of extrapolated data, and many other things to simplify and get down to the root. My results in the InfoTitleAndText used for testing the variable show with either nothing, "ANY", or "scalar NaN", depending on what type of data type I'm using in the DB. I've tried many forms of numerical formats as well as text formats. I have a value of 0.11 in the DB column so that it's not empty. Code: My modified account table (ExtDB3): My exile.ini entries:
  15. This works like a charm!! Thank you, brother!
  16. Try this overwrite, its from my old server. I'm pretty sure it works. It should do exactly what you want, since I was using the same logic of RANDOM spawn only.
  17. Using the file: ExileClient_gui_selectSpawnLocation_show, I cannot seem to figure out how to ONLY display the RANDOM option of spawn locations, rather than displaying every spawn point and allowing the player to choose. I would like RANDOM to be the only option available... OR if there is an easy way to simply bypass this file and go from Death to Respawn. Any thoughts? FILE:
  18. contact your exile server admin topic closed
  19. link update https://easyupload.io/bqi4af
  20. Mate awesome work, saved me heaps of time. Players are loving exile on this map\dlc.
  21. the link says file not found, would you be able to update it?
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