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Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. Sgt Smash

    Enigma Exile Revive

    Something i think it might be linked to, i noticed with cup uniforms when getting them off your dead body you have to take off the bambi uniform first then use take all to pick up the CUP uniforms, i think this might be the cause of the problem, anyone know how to fix that?
  3. Sgt Smash

    Enigma Exile Revive

    Could it be something to do with how the server interacts with the Data Base? E.g if i deleted a flag via DB it don't delete the objects like it's meant too so i have to delete them manually one by one.( never found out caused that)
  4. Sgt Smash

    Arma God's Gaming PVE Exile

    Removed: The ability to scan locks and hotwire vehicles Removed: The ability to scan safes Removed: The ability to scan constructions Removed: The ability to plant charges to base objects Removed: The ability to steal flags
  5. Sgt Smash

    Enigma Exile Revive

    I tried reinstalling it from the link above but still the same problem ­čś×
  6. Sgt Smash

    Enigma Exile Revive

    Not sure if this means any thing
  7. Description: You can now flip vehicles even if the engine is still running (as last driver) and the vehicle flips a bit higher to avoid clipping into the ground. The Safezone Wastedump exploit should be fixed aswell with these changes. ################################################################################ Installation: Make two CfgExileCustomCode overrides for the following files with the code below. ################################################################################ ExileClient_object_vehicle_interaction_show.sqf /** * ExileClient_object_vehicle_interaction_show * * Exile Mod * www.exilemod.com * ┬ę 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ (alive ExileClientInteractionObject) && !(locked ExileClientInteractionObject isEqualTo 2) ExileClient_object_vehicle_flip.sqf /** * ExileClient_object_vehicle_flip * * Exile Mod * www.exilemod.com * ┬ę 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_vehicle","_pos"]; _vehicle = _this select 0; if !(local _vehicle) exitWith {["ErrorTitleOnly", ["Only the last driver can flip!"]] call ExileClient_gui_toaster_addTemplateToast; false;}; if ((locked _vehicle) isEqualTo 2) exitWith {false}; if (local _vehicle) then { _pos = getPosATL _vehicle; _pos set [2,(_pos select 2) + 2]; _vehicle setPosATL _pos; _vehicle setVectorUp [0, 0, 1]; } else { ["flipVehRequest",[netId _vehicle]] call ExileClient_system_network_send; }; true
  8. Sgt Smash

    Enigma Exile Revive

    And to add it replaces the cup uniform with the bambi uniform with your gear still inside
  9. Sgt Smash

    Enigma Exile Revive

    This pops up in the logs as you get revived Not sure if it is related but might help lol
  10. These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers Cities: https://ufile.io/lrcwxmka
  11. Sgt Smash

    Enigma Exile Revive

    Anyone got a fix for cup uniforms dissappearing when being revived?
  12. https://github.com/rgscriven/Build-Limits In build limits is where you can change the build heights in the config, it also gives you a toast message if you are to close to a trader zone / spawn zone / or other zones This is for Arma 3 Exile
  13. Sgt Smash

    Is it possible?

    Ok thanks for the reply, that is a shame, another reason why A3Launcher sucks
  14. chernaruski

    Is it possible?

    No. Moon is "terrain (map) object" . This mod replaces the default moonObject , by changing entry in config class CfgWorlds. Which can be done only via side loaded addon.
  15. To install this mod mission file only? https://steamcommunity.com/sharedfiles/filedetails/?id=1988249203
  16. Hi, please give me some advice how to put into exile XENO-Taru pods mod or Igiload? Thank you very much
  17. Sgt Smash

    Exile Occupation (Roaming AI)

    I've not used occupation hands on myself as it's not cut out for PVE, So this might be a shot in the dark. Is there any blacklisting in the infistar ownership that you could add the taxi vehicle too?
  18. McDance

    Exile Occupation (Roaming AI)

    Well, the problem is, if I enter the taxi and i get the information this vehicle is now yours, the taxi script wont work anymore until the server will restart. This is only if an admin will enter the taxi, normal player is no problem. I have no idea if occupation or infistar, i ask here becouse not everybody that use infistar have occupation, but the most that have occupation have infistar. I expect to find a solution, admin enter the taxi and the taxi follow his rules
  19. chernaruski

    Exile Occupation (Roaming AI)

    How is this related to exile occupation addon , if it's Infistar? And why this is a problem? Solution to what you expect to find here?
  20. McDance

    Exile Occupation (Roaming AI)

    Good Morning together, I have a little issue with InfiStar, whenever I entered the "Tradertaxi" I get the messege from Infistar - this object is now yours. Is there a known solution? Regards Michael
  21. That's what it says in config.cpp... but there's no loot... From the editor, I put the buildings there and took the classnames of the buildings and lootpoints from the editor
  22. No that's the one, where did you get the coordinates from for the buildings?
  23. Where do I find this file? I only put it in the config.cpp in the server_config.pbo where the others are nowhere else.
  24. Have you added those buildings classnames to the loot buildings file?
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