Im using the persitence provided by ravage mod for player character and use GRAD to save spawned vehicle and static object, didn't really dig into the custom variable.
Hey @damsous! First, congratulations on this great addition to the arma community. Your mission is quite unique and I am loving how different it is to anything else!
Also, I want to know how you save the important Ravage variables such as hunger etc on each player using GRAD and how often do you set it to perform its saving procedure on your server?
@Temppa, your work to take a beloved but dated map and use Livonia assets to turn it into an overgrown a post-war wilderness is absolutely inspired. It looks absolutely spot on and the performance is phenomenal. Apart from a few missing pond objects and some misplaced ruins as noted, it's just a fantastic terrain, and deserves to be a standalone terrain too, like some of the others in your pack. Congratulations on another outstanding terrain, and thanks!
I forget to say the last version of GRAD persistence got a lot of improvement :
-The fuel in vehicle are saved (no more full vehicle on server restart)
-Possibility to save custom variable.
-Possibility to save current state of a trigger.
Well, if he didn't report his own issues with Bradley, I probably wouldn't have thought to investigate more closely. So there's that. Credit is when credit's due, I was just a bit more rigorous in my testing (but then, I do have some experience hunting bugs).